First, I don't think this is true. There are RPGs that have a single pre-constructed scenario and no rules for how to make other scenarios. I haven't played it, but my understanding is that Lady Blackbird is an example of this.
Second, how does this differ from tabletop wargaming? There...
I assert that if a player's declared action does not succeed, because of the results of a randomization mechanic, then the player does not have control over his/her PC's actions.
I think I've got three contenders.
3e Deities and Demigods. Ugh. I remember really liking the art, but thinking, "why am I getting this?" And regretting it 5 minutes later. At least in 1e Dieties and Demigods the stat blocks were short. And at least epic level handbook had some interesting...
Erik, can you expand on what the design goals are for the new edition? I see various specific rule changes, but I'm not getting a vision on what "best version" means.
I think Pemerton's reply to me is a categorical denial that he uses pre-authored material for framing.
Maybe he takes the position that any content generated in response to player input isn't pre-authored? Like if the player says "my character has a grudge against dragons" and the GM then...
Yeah, color me confused. I assume that when you pull out your old Greyhawk material and tell them they are in Hardby, you are reading notes to generate the framing. Maybe you disagree that they are notes because someone else authored them? Maybe you disagree because the party being in Hardby...
Notes
Improvised
In response to player actions
Gygaxian - read notes in response to player actions
? - improvise in response to player actions
Before player actions
? - read notes in order to provide frame
Pemerton? - improvise in order to provide frame
Pemerton says that in Gygaxian play, a significant goal of play is for players to make action declaration statements to trigger the GM to read stuff from his/her notes.
I say that in Pemertonian play, a significant goal of play is for the GM to read stuff from his/her notes to trigger the...
Pemerton, let me see if I can rephrase this. Unless the results are constrained by pre-existing shared fictional positioning, the results of action declaration statements by the players should be determined by a rule set that permits success (and presumably failure) and not constrained by the...
I certainly think that threadcrapping is possible when disagreeing with the premise of a thread. For example, if someone asks for advice on how to build a fighter, then being told to play a wizard instead is pretty clearly threadcrapping. RAW discussions were common in 3e (and Caliban who...