Recent content by Remathilis

  1. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    To be a little honest, it's still annoying that two classes get class-exclusive languages (thieves cant and Druidic) which implies a connection with a group large enough to have a secret language to learn. Luckily, neither class requires you to remain a member in good standing in a thieves guild...
  2. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Some sorcerers still get their power from bloodlines, but many now are just exposed to rare phenomenon and get power. Aberrant sorcery assumes you were exposed to weird magic, not that grandad was a mind flayer. Ah the old fighter "hidden class feature": you suck so badly there is nothing to...
  3. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Super compatible actually. There is little conceptual daylight between a sorcerer and a warlock. The difference being that a sorcerer is exposed to a source of magic and a warlock seeks out someone to teach them. Yet one is bound to an entity and the other walks Scott free. As to the others...
  4. Remathilis

    D&D General Self-Defeating Rules in D&D

    You know, I miss those alchemical items like sunrods and tindertwigs. I should bring them back...
  5. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Explain to me what the sorcerer sacrifices for his cool superpowers? What does the monk sacrifice? The bard or the barbarian? Why does the ranger get a free pass, but the paladin doesn't?
  6. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Whatib mean by no mechanical consequences is simple: 1. The PC does not lose the class features/levels they already have. 2. The PC cannot be stopped from gaining new ones. The classic example is the AD&D paladin who, if the DM seems has not acted in a Good or Lawful manner, became a fighter...
  7. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Depends on what the trade off is. A paladin has to be true to his oath, but that oath does not need supernatural micromanaging. Especially when certain oaths (like crown or glory) aren't religious in nature. Though admittedly, I would treat not playing to your oath as the most grievous of the...
  8. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Oh, I HATE gray Jedi with a burning passion. It flies in the face of George defined the Force and deliberately mischaracterized the idea of the Force in balance. (The light side is balance, the dark imbalance. I wouldn't say you need to be perfectly healthy but also need cancer for you to be in...
  9. Remathilis

    D&D General Self-Defeating Rules in D&D

    My point was that most of those spells and abilities didn't help you "solve the dungeon" in a way that avoided combat. Read Magic wasn't going to get you to that sweet xp for gp, knowing the slope of a hallway might help you avoid a trap but it's not getting you any more gold that way. My point...
  10. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I mean, if I had a dollar for every "rebel Jedi who isn't part of the order" or "Force User not part of a Jedi/Sith traditions" I'd be able to afford some of those amazing Lego sets...
  11. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Absolutely. The player defines their relationship with their patron (or deity or other supernatural sugar-parents). In listed several options I have used to make a patron lesser or nonfactor and I much prefer Faith (not the deity) be the catalyst for divine power.
  12. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    For me, it comes down to four distinct types of pacts that, while they align to the four subclasses in the PHB, aren't bound to a specific patron type: Your soul is mine: the patron has claimed some greater prize from the warlock to be paid later, and thus doesn't care about the daily doings...
  13. Remathilis

    D&D General Ditching Archetypes 6E?

    Good for him. I am not in high school anymore and I don't have that kind of time while juggling work and family obligations. I'm lucky to get once a month, so if you are designing a game that requires me to play multiple characters at the same time for decades, you are basically shutting our...
  14. Remathilis

    D&D General Self-Defeating Rules in D&D

    I think even then the exploration pillar was mostly afterthought. Classic D&D had exactly one class that could sneak around: the Thief, and for the majority of his campaign live, he wasn't really good at it. (Those percentages were too low). The fighter wasn't sneaking around. Neither was the...
  15. Remathilis

    D&D General Self-Defeating Rules in D&D

    And yet, if D&D is about "solving the dungeon", it rarely happens any other way but combat. You got any stories about the Oceans Eleven style adventure where a group breaks in to the Steadying of the Hill Giants and sneaks past every guard to get their treasure. Or tell me about the group that...
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