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RenleyRenfield's latest activity
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
"All" is just a strawman. Nobody is advocating for "you must accept all new changes". But adding Jar Jar to Star Wars didn't ruin all...
Yesterday at 7:12 PM
R
RenleyRenfield
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think all change is inherently good. I think the specific lore changes in V5 make for a more functional game than classic...
Yesterday at 6:55 PM
R
RenleyRenfield
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
You absolutely have a right to your feelings here. What you like, and how you react to people who treated you badly are entirely your...
Yesterday at 6:55 PM
R
RenleyRenfield
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Yeah, but it goes beyond that to history and such. If that's not lore, I'm not sure what is. That seems more about gamer culture and...
Yesterday at 12:17 AM
R
RenleyRenfield
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I have to say that this doesn't entirely jibe with what you said earlier, because you seemed to like the lore in Witchcraft, and there...
Tuesday at 11:17 PM
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
I also do not mean this to be rude, it's just there is some obvious dodgy logic here. This ^ is not a real delineation. This is just...
Tuesday at 11:17 PM
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
There is a world of difference in the quality of person, when one says "I prefer X because my taste/interests is Y." versus the person...
Tuesday at 6:02 PM
R
RenleyRenfield
reacted to
TwoSix's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I mean, you're under no obligation to be constructive. But I generally view the times I'm not acting positively and constructively as...
Monday at 4:38 PM
R
RenleyRenfield
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Man, I'm just glad I'm not that into any fairly immutable 1st party setting lore! I'm glad that I'm not wedded to anything where new...
Monday at 4:06 AM
R
RenleyRenfield
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think anyone is under an obligation to accept whatever IP holders shovel at them. But I think that endless whinging about new...
Monday at 4:05 AM
R
RenleyRenfield
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Not sure what to tell you. For me lore has always been a tool used to enable gameplay experiences. The point for me has always been...
Monday at 3:31 AM
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
Oh, well, on this I simply agree. My point much much earlier was not to this, and not in regards to you or your posts. I was talking...
Monday at 3:29 AM
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
I am not sure what you want here from this? It felt like an implied strawman. It felt like saying "so always never say anything...
Monday at 3:15 AM
R
RenleyRenfield
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I GMed my first session of Mythic Bastionland yesterday: Mythic Bastionland actual play The players knew nothing about the game or the...
Monday at 1:57 AM
R
RenleyRenfield
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
When something new comes out it does not cancel or ruin what has come before. I like a lot of games (and editions of games) that are no...
Monday at 1:02 AM
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