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RenleyRenfield's latest activity
R
RenleyRenfield
replied to the thread
Please recommend North American tabletop roleplaying conventions.
.
You still good. GenghisCon is only 800~1000 people across a whole Fri-Sun weekend. it's also at a hotel that the airport drops you off...
Today at 7:38 PM
R
RenleyRenfield
replied to the thread
Please recommend North American tabletop roleplaying conventions.
.
Denver = GenghisCon. There are others, but this is the only one that is worth such a drive.
Today at 6:58 PM
R
RenleyRenfield
posted the thread
Camarilla as Crew sheet?
in
*TTRPGs General
.
<This is a question for folks very familiar with Blades in the Dark and maybe Vampire the Masquerade too> So I am running Masquerade...
Today at 5:17 PM
R
RenleyRenfield
replied to the thread
What is "railroading" to you (as a player)?
.
Hey hey now, some of us like trains! ;) #horrorontheorientexpress
Today at 4:48 PM
R
RenleyRenfield
reacted to
Fenris-77's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Yup, I think this makes things easier. I think linear is a fine word for that kind of campaign and can contain both positive and...
Today at 4:47 PM
R
RenleyRenfield
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I think with present technology, all CRPGs are railroads. My favorite CRPG is Mass Effect 1. And it's very much on rails. There is a...
Today at 4:46 PM
R
RenleyRenfield
replied to the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
.
Yes, you can get various bonus or minus from things going on in the scene. It has rules to know when these things have been made...
Today at 4:45 PM
R
RenleyRenfield
reacted to
Campbell's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I guess what is the point of defining what "railroading" is? Is it about setting a standard for when players setting boundaries is...
Today at 2:12 AM
R
RenleyRenfield
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Haven't you chosen to play with those different rules by engaging with the new edition? It's not like it's an online game where the...
Yesterday at 5:03 PM
R
RenleyRenfield
reacted to
Crimson Longinus's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
Yeah, I was also quite upset when the WotC’s agents broke into my house and burned all my 3e books. Talk about aggressive marketing!
Yesterday at 5:03 PM
R
RenleyRenfield
replied to the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
.
Legends in the Mist is a high fantasy rpg by the folks that did a few other games, most noteworthy: City of Mist which is kind of Gotham...
Yesterday at 4:47 PM
R
RenleyRenfield
added the media item
lUntitled-1.jpg
to
General
.
Yesterday at 4:47 PM
R
RenleyRenfield
replied to the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
.
This is exactly how Legends in the Mist rules work, nearly word for word. Its great!
Yesterday at 5:12 AM
R
RenleyRenfield
reacted to
Campbell's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I mean if a player isn't giving me enough information I'm going to ask for more clarification. Just "what does that look like?" and if...
Tuesday at 10:45 PM
R
RenleyRenfield
reacted to
TwoSix's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
If railroading as a term is kind of fraught, isn't "GM force" just as challenging? I don't know what boundary I would draw around "GM...
Monday at 4:23 PM
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