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RenleyRenfield's latest activity
RenleyRenfield
reacted to
Micah Sweet's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
You think D&D's current lore satisfies everyone? And I notice you talk a lot about players and PCs. How do you feel about GMs? Do their...
Jan 10, 2026
RenleyRenfield
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think this statement is worthy of its own entire thread. I would love to hear discussion on mechanics, design, and player usefulness...
Jan 10, 2026
RenleyRenfield
reacted to
zarionofarabel's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I got V5 a little while ago and I think the lore changes are great! I also think the system changes are top notch too! I can't wait to...
Jan 10, 2026
RenleyRenfield
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I think the idea that lore is set in stone once set does a harm to our ability to take creative risks and iterate on a game's design. I...
Jan 10, 2026
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
Oh, the world HAS very much told grognards of WoD to go stuff it. :) When nWoD came out it was so successful, it got two editions, and...
Jan 10, 2026
RenleyRenfield
reacted to
TwoSix's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
You could probably extend Monster of the Week out for a bit, since it’s meant to be episodic and procedural by nature.
Jan 10, 2026
RenleyRenfield
reacted to
Lanefan's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
To me, "long-running" means several years. Gotta say, that does sound like it was fun!
Jan 10, 2026
RenleyRenfield
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
hehehe... Hey, you can shoot and carry all you want, its just a "pull of the tile" ;) each..time... hehehe For sure! I am not sure I...
Jan 10, 2026
RenleyRenfield
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
Oh prinny dooood! Almost all the folks I know who play years long games are beer and pretzels buddies. It's what makes the game...
Jan 10, 2026
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
This post brings up interesting points I was thinking about... not aimed at anyone in general, but as an aside to what makes lore matter...
Jan 9, 2026
RenleyRenfield
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
I tried to run Dread as a long-running ...well several session anyway... campaign using the Oregon Trail. It works well for a Series...
Jan 9, 2026
RenleyRenfield
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You can reskin the entire game, sure. The result will not bear any resemblance to what happens in Pride and Prejudice, however...
Jan 9, 2026
RenleyRenfield
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
Monster of the Week = for sure a good beer and pretzels narrative game! Masks too! Could toss in Pasion de Las Pasiones as well...
Jan 8, 2026
RenleyRenfield
reacted to
Campbell's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
So, our home group has a decent number of players who don't think about the game during the week and do not fuss over rules. They have...
Jan 8, 2026
RenleyRenfield
reacted to
SteveC's post
in the thread
Why do you play games other than D&D?
with
Like
.
I don't think you can say it better than this. I have almost 50 years in gaming. A ton of that is in D&D. There are so many things to do...
Jan 8, 2026
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