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RenleyRenfield's latest activity
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
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To be fair, I would not be opposed to a /rant thread. :) like, I have no idea how to keep that from spiraling out of control. (dont...
Jan 11, 2026
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
Again, that's tough. I don't really have an answer for that either. I have never had a new edition of Forgotten Realms, Vampire...
Jan 11, 2026
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
I dunno. That's a good question, and I have no good answer for you. I guess.. I am picturing it kinda this way... "If i walk into a...
Jan 11, 2026
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
Part of this is what I am conveying here. By making lore less hard-line adherence By making lore less locked-in to past editions =...
Jan 11, 2026
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
The problem here is why gets to decide what is inferior? Some people don't like episode 1. Some do. Ranting creates arguments. It never...
Jan 11, 2026
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
I never said where someone disagrees. I think you need to read my posts again. There is a difference in saying "i like X better than...
Jan 11, 2026
R
RenleyRenfield
reacted to
Cergorach's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Just because you don't understand something, doesn't mean that it shouldn't exist. WoD as a game was played by MANY, it was very popular...
Jan 11, 2026
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
Either you missed my point entirely or you are disagreeing on a point that is not well founded. Anyone who runs to the internet to...
Jan 11, 2026
R
RenleyRenfield
reacted to
dragoner's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
The lore police have been alerted.
Jan 10, 2026
R
RenleyRenfield
reacted to
Micah Sweet's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
You think D&D's current lore satisfies everyone? And I notice you talk a lot about players and PCs. How do you feel about GMs? Do their...
Jan 10, 2026
R
RenleyRenfield
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I think this statement is worthy of its own entire thread. I would love to hear discussion on mechanics, design, and player usefulness...
Jan 10, 2026
R
RenleyRenfield
reacted to
zarionofarabel's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I got V5 a little while ago and I think the lore changes are great! I also think the system changes are top notch too! I can't wait to...
Jan 10, 2026
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RenleyRenfield
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I think the idea that lore is set in stone once set does a harm to our ability to take creative risks and iterate on a game's design. I...
Jan 10, 2026
R
RenleyRenfield
replied to the thread
What makes setting lore "actually matter" to the players?
.
Oh, the world HAS very much told grognards of WoD to go stuff it. :) When nWoD came out it was so successful, it got two editions, and...
Jan 10, 2026
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RenleyRenfield
reacted to
TwoSix's post
in the thread
Vincent Baker on narrativist RPGing, then and now
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Like
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You could probably extend Monster of the Week out for a bit, since it’s meant to be episodic and procedural by nature.
Jan 10, 2026
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