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RenleyRenfield's latest activity
R
RenleyRenfield
replied to the thread
What is "railroading" to you (as a player)?
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I feel like @TwoSix really captured what I know my players would have also said. Word for word, this is perfect ^ 1) Compared to...
Feb 6, 2026
R
RenleyRenfield
reacted to
TwoSix's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Any time a scene is framed as "your characters are trapped", players are going to be somewhat unhappy. We instinctually want to escape...
Feb 6, 2026
R
RenleyRenfield
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The GM narrates the outcome of the roll. He says what happens, and then adds “I’m adding two ticks to the X clock” to represent that...
Feb 6, 2026
R
RenleyRenfield
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Micah, I am 100% sure you are aware that you would hate playing a game like Blades.
Feb 5, 2026
R
RenleyRenfield
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
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I like it when a game book helps me find what I am looking for. (at least, that helps me answer the OP question) So if the game as...
Feb 4, 2026
R
RenleyRenfield
replied to the thread
Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?
.
Logically, I understand why folks would do something like this, and I can't tell them to stop or say its bad for them. What works...
Feb 4, 2026
R
RenleyRenfield
replied to the thread
Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?
.
This may end up getting them the 'adult time' talk if the group felt it was ruining play, other times it may be just fine...kinda...
Feb 4, 2026
R
RenleyRenfield
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
In the defense of lots of people, Blades and/or PbtA can be a real issue to grok when you come from different kinds of games without a...
Feb 4, 2026
R
RenleyRenfield
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Agreed! I agree, those readings were odd for sure. And I suppose my idea was less for 'use the odd reading' and instead a way of...
Feb 3, 2026
R
RenleyRenfield
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yes and no. The fact that the core of the game is framing and fictional positioning isn't really up for grabs. To what extent a given...
Feb 3, 2026
R
RenleyRenfield
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Is there some aspect we could append to what you post here along the lines of "and if this interpretation is not working, it's ok to...
Feb 3, 2026
R
RenleyRenfield
replied to the thread
Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?
.
Seems to me then that negative karma is not needed then? Used so little... I would never reward players for this. But then again, I...
Feb 3, 2026
R
RenleyRenfield
reacted to
Deset Gled's post
in the thread
Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?
with
Like
.
If you have only done something 2 or 3 times over 15 years, why would you even bother making a formal mechanic for it? Your argument...
Feb 3, 2026
R
RenleyRenfield
reacted to
Deset Gled's post
in the thread
Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?
with
Like
.
Okay, so it's a meta currency. Nothing particularly unique about that. Some systems have it, some don't. Awarding negative meta...
Feb 3, 2026
R
RenleyRenfield
reacted to
Umbran's post
in the thread
Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?
with
Like
.
I agree. Negative stimuli are not nearly so good a teacher as people seem to think.
Feb 3, 2026
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