While battling myself through "The Way of Kings" I've read "The Seven Husbands of Evelyn Huge" by Taylor Jenkins Reid.
Very positively surprised by this book, a booktok hype that it is actually worth the hype. I really liked the structure with the narrative frame of the journalist interviewing...
The Arcane Library kickstarters are the fastest I backed :D. I got shadowdark before other campaigns I have backed long time before that and right now the first cursed scroll was released as pdf and I think it autumn we will have all or most of the pdfs. Sure its not the same like right after...
I agree, but than we need a completely different system. Like "being hard to hit" should not be able to translate into a swashbucker being in a tank role. But than it again becomes much more complex and I wonder if that is worth it. But I am open to get positively surprised by game designers.
I 100% agree with the statements of the rules being not the important part of RPGs. But with playing characters with bad stats on purpose, be sure that the rest of the table is ok with it. Nothing more annoying than a game where you want to experience a heroic story and than you have a barbarian...
I would say that difference only is worth to do, when there is actually a difference in gameplay effects. If in the end mathematically both end up with a similaramount of damage and everything else stays the same, why even add complexity here if there is no meaningful decision between building a...
Its a tale as old as time to put queer content in the pornographic, pervert category to have a "moral reason" besides hating non-conforming livestyles to remove them from society, to "protect the children".
Just because lobbyism happens, doesn't mean its good and its sad to see how relativists...
how is could that be the failure of player skill - a 0HP death mechanic is nothing that happens in the narrative, its a pure mechanical effect. If you try to telegraph it in the narrative "this monster seems really deadly to you" or something like that, most players will think "oh they probably...
Yes, thank you for explaining the specific over general rule. However, it all needs to be measured. The bigger the exception is, the more unpredictable the game becomes for the players and thus they make less informed choices, which is IMO the death of good roleplaying. Extreme example: If my...
I think you nailed it with your analysis - I don't mind 0HP or at least much smaller death buffer systems in OSR games - because they are often much less swingy, making it easier for the player (and DM) to assess potential deadlyness in a fight.
Death at 0 HP in 5e would only work for me if...
Which is the reason why it is stupid to just look at review scores. If you want to rely on reviews by critics its so important to actually read those reviews to know the reasons, WHY they think something was good or bad, what their definition of good is and if its different of what you like...
I don't like them in 5e because yes its shocking, as it always will if common rules suddenly don't apply anymore. And I think that is the part that icks me a bit. I have no problems with more deadlier games, but if players don't know that such abilities exist, they are making uninformed choices...
I like your point of micro-decisions, but I am not sure it applies here. You don't decide for your mastery on every attack, only once when choosing your weapon.
In general I also prefer more OSR approaches like Shadowdark, but I don't think weapon masteries made 5e combat weaknesses worse. At...
I think its human nature to seek conscious decisions behind random occurence and its probably linked to the human brains strong ability of pattern recognition.
I admire your ability to play with such players who behave like childs and accuse you of lying. This would be for me the last time I...