I am currently a player in a 5.5 campagin but we are still on lvl 4. Looking forward to the higher levels. But I heard mixed reception about high level play and high CR monster.
Also 12 HP - 1d8 +3 will always be much easier to calculate than 367HP - 5d8 +13. This is probably the same in 5.5.
Yes it takes longer. Mostly because adding dozens of dices and subtracting it from a three digit HP block is more annoying. But also because many 5e higher level monsters are just big blobs of HP. The fights don't get much more interesting on higher levels, its just punching down the numbers.
so build yourself a fighter with 10 STR. Its easy doable, no need for maluses by species.
I definitely agree with more distinct class feel. Completely redone skill system. No HP bloat. This would be my main wishes. Beefing up exploration sounds also great, and DMG that put exploration...
But it didn't felt like an intented theme, it felt more like an inconsistency to how they are portrayed in the first two books. I can't imagine how they build the influence they are supposed to have when they act like in book 3.
I finally finished Wot #3 and will take a break here, fitting IMO because if I remember correctly the first 3 books were originally planned to be the first one of a trilogy.
It felt much longer han #2 and almost as long #1 - but appereantly was the shortest one? Very weird. Overall I liked it...
Ah thats helpful. Love when some people just use terms and act like this would be in the dictionary, although its only used like that in this specific domain. Form me its still mostly the same. Its the clockwork of the game. Procedures are also mechanics, just composite ones. On further thought...
What is meant here with procedure? Without more specification this is barely distinguishable from game mechanics / rules which we already have threads about
yes thanks for the correction. Degrees of success is just something like "full success", "success with a cost", "partial failure", "complete failure". You don't need a normal distribution for that. You could just say (as I do often) roll a D20 against a DC:
result < DC - 5: complete failure...
Yes, by setting a high DC ;) DC setting is an interesting thing if you use 3d6 because it has a much higher impact and a DM needs to be really careful with the DC. Just a few values too high and you rapidly decrease the chance of success. Non-linear rates are much harder to grasp for most DMs...
What you want (extreme outcomes being less unlikely) has nothing to with degrees of success, you can have those with linear distribution too.
And again, I dont understand wanting to have dramatic outcomes hidden behind less than 1 percent outcomes and every player rolling the same range of...
I am quite torn - I love the simplicity of D20 against fixed DC (and ADV - DISADV). But I also love the systems of Ironsworn or Daggerheart that are a bit more complicated to resolve but have more nuanced or exciting outcomes.
But I absolutely loathe 3d6. Thats the worst of both worlds. More...