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Reynard's latest activity
Reynard
replied to the thread
Realistic Combat that's Simple(ish)
.
Body armor exists for the inevitability of getting hit, stabbed, shot, whatever. More importantly, it is designed with expectations in...
Wednesday at 9:02 PM
Reynard
reacted to
Deset Gled's post
in the thread
What Is Your Go-To Pick-Up TTRPG?
with
Like
.
Access to a VTT virtually negates the premise of having literally "nothing" prepared. One of the joys of technology is that I have...
Wednesday at 8:54 PM
Reynard
reacted to
payn's post
in the thread
What Is Your Go-To Pick-Up TTRPG?
with
Like
.
Almost never run pick ups anymore. If I had one days notice, probably a Cthulhu one shot or game of Fiasco. Although, makes me think I...
Wednesday at 8:53 PM
Reynard
reacted to
kronovan's post
in the thread
What Is Your Go-To Pick-Up TTRPG?
with
Like
.
Haven't been in that situation, but were I to be, SWADE would probably be my go-to. Mostly because I've homebrewed a lot for it and also...
Wednesday at 8:53 PM
Reynard
posted the thread
What Is Your Go-To Pick-Up TTRPG?
in
*TTRPGs General
.
Freinds you haven't seen in a while ask you to run a TTRPG for them TONIGHT. You have nothing prepared, but access to your TTRPG...
Wednesday at 8:29 PM
Reynard
replied to the thread
Shadowdark
Shadowdark General Thread [+]
.
Use the rolling method in the book. it takes less than 30 minutes per dungeon. If you want "good maps", swipe a @Dyson Logos map with...
Wednesday at 8:25 PM
Reynard
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
BG3 has sold about an order of magnitude number of copies more than BG2. it was a surprise to everyone.
Wednesday at 8:23 PM
Reynard
reacted to
Snarf Zagyg's post
in the thread
D&D General
More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats
with
Like
.
Fair enough! Personally, I kind of view 5e / 5e24 in the same way that there was a transition with 1e / 2e.* A reset of the material...
Wednesday at 7:22 PM
Reynard
replied to the thread
D&D General
Do THIS, WotC!
.
Gamma. World.
Wednesday at 7:21 PM
Reynard
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
Only if you decide to serve just one market. I think it is a big mistake to think of "D&D fans" as a single, homogenous market.
Wednesday at 7:20 PM
Reynard
reacted to
SteveC's post
in the thread
Draw Steel News
with
Like
.
Oh sure, they are very different games and I think that some of the people who bounced off of DH will enjoy Draw Steel. I'm one of those...
Wednesday at 7:19 PM
Reynard
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
Which is an honestly weird take. Not everything needs to look, feel and taste (ew) like Baldur's Gate 3. You can't sell BG3 to middle...
Wednesday at 6:22 PM
Reynard
replied to the thread
Draw Steel News
.
A similar complaint was leveled against Daggerheart's launch -- that there was not enough hype and that was a sure sign it was DOA. That...
Wednesday at 6:19 PM
Reynard
replied to the thread
D&D General
More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats
.
I should have quoted "broken" too I guess. The 5E 2024 design is, IMO, even more 5E-ish, which is something of a problem. Part of that...
Wednesday at 5:55 PM
Reynard
replied to the thread
D&D General
More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats
.
My point was not that they would be "fixing" 5E 2024, but that a massive influx of character options will probably make it more broken.
Wednesday at 5:03 PM
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