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Reynard's latest activity
Reynard
replied to the thread
TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
.
Fate is interesting because it serves as a light crunch foundation to some games that reach into the medium or even high crunch...
Sep 4, 2025
Reynard
replied to the thread
Homebrew
What makes for a perfect base hub for adventures?
.
In one campaign, the party took a liking to a weird dungeon I included that had been an outpost by alien planar explorers, full of...
Sep 4, 2025
Reynard
replied to the thread
Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model
.
@James Jacobs I am curious if the format is otherwise going to change. Will there be the same amount of "additional information" like...
Sep 4, 2025
Reynard
reacted to
James Jacobs's post
in the thread
Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model
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Like
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This is correct. Not only is it easier to produce, but it's also less expensive to ship—both from the printer and to the customer. Folks...
Sep 4, 2025
Reynard
reacted to
James Jacobs's post
in the thread
Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model
with
Like
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It's not as big a jump as you might think. In fact, having an Adventure Path all in one volume will make things easier in some regards...
Sep 4, 2025
Reynard
replied to the thread
D&D General
GMing and "Player Skill"
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Let's say there is a room description in a module that says "There is a swinging blade trap in the fireplace mantle. Anyone searching...
Sep 4, 2025
Reynard
reacted to
Bae'zel's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
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Like
.
Another thought: I won't require players to engage with the character's background, species or class fluff (even if I want them to)...
Sep 4, 2025
Reynard
replied to the thread
Is Acquisitions Inc. switching to Daggerheart?
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I have run it a bunch and used always on initiative just once, the first time. I adds nothing that I could discern. I also abandoned...
Sep 4, 2025
Reynard
replied to the thread
Is Acquisitions Inc. switching to Daggerheart?
.
Tomato, tomahto? My point was it is not a narrative game in the sense that we usually label games as that, especially since it is very...
Sep 4, 2025
Reynard
replied to the thread
Is Acquisitions Inc. switching to Daggerheart?
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I would argue that DH is not a "narrative storytelling engine" but a traditional heroic fantasy RPG with some narrative design influence.
Sep 4, 2025
Reynard
replied to the thread
Daggerheart General Thread [+]
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And it is 5 in your hand of domain cards, then a few more for actual class, subclass, species, etc, so the 9-ish range holds.
Sep 4, 2025
Reynard
reacted to
Ruin Explorer's post
in the thread
Daggerheart General Thread [+]
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I noticed this and am sure it's intentional. There's a common and well-evidenced theory of game design that basically people can only...
Sep 4, 2025
Reynard
replied to the thread
D&D 5E (2024)
Rate D&D 2024
.
The waffling between natural language and precise tags makes the 2024 rules harder to use in some instances, as well.
Sep 4, 2025
Reynard
reacted to
Scribe's post
in the thread
D&D General
GMing and "Player Skill"
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Like
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Oh, and I'm not keeping up on the thread, but the Adventure also has to support 'Player Skill'. If the adventure is nothing but a door...
Sep 4, 2025
Reynard
reacted to
Pamphylian's post
in the thread
D&D 5E (2024)
Rate D&D 2024
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Like
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Not sure about a score, but relative to 5e 2014, which I generally enjoy and think has a good core despite its flaws, I think almost...
Sep 4, 2025
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