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Reynard's latest activity
Reynard
replied to the thread
Daggerheart General Thread [+]
.
I guess it makes sense. You never know where you are going to be (in the flow of play) when you have to stop. I have been running it as...
Sep 9, 2025
Reynard
reacted to
Ruin Explorer's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Yeah page 154:
Sep 9, 2025
Reynard
replied to the thread
Daggerheart General Thread [+]
.
I... I did not realize that. I have been refreshing Fear and Hope at the start of each session. Huh.
Sep 9, 2025
Reynard
reacted to
Ruin Explorer's post
in the thread
Daggerheart General Thread [+]
with
Wow
.
Why not? Fear doesn't reset between sessions. Paying 3 Fear now means 3 Fear you don't have next session. It also means you have to...
Sep 9, 2025
Reynard
reacted to
Ruin Explorer's post
in the thread
D&D General
GMing and "Player Skill"
with
Like
.
I get that you just jumped in without reading the thread and we all do that sometimes, but I politely suggest you read the thread...
Sep 9, 2025
Reynard
replied to the thread
D&D General
GMing and "Player Skill"
.
Interestingly, this is exactly the opposite of what player skill means in the context of most discussions about it.
Sep 9, 2025
Reynard
reacted to
CleverNickName's post
in the thread
The 2025 Pumpkin Spice RPG Contest Submissions
with
Like
.
Time is running out to get your submission in! For more info, read on! . . . The balmy heat of summer has scarcely faded, yet...
Sep 9, 2025
Reynard
reacted to
Umbran's post
in the thread
D&D General
GMing and "Player Skill"
with
Like
.
There is no need to conflate, "play that focuses on use of a set of skills" and "players are in competition over which of them is better...
Sep 9, 2025
Reynard
replied to the thread
Daggerheart General Thread [+]
.
Either paying fear or giving hope at the moment does not make any sense. It is the end of the BBEG fight by definition, therefore very...
Sep 9, 2025
Reynard
reacted to
Umbran's post
in the thread
Time travel doesn't exist because time travel wiped out the timelines where it did
with
Like
.
Which reminds me - this whole analysis discards the Many Worlds interpretation, in which no timeline ever needs to be (or can be)...
Sep 9, 2025
Reynard
replied to the thread
Daggerheart General Thread [+]
.
Sure, but in a supers game I kind of like a carrot more than a stick.
Sep 9, 2025
Reynard
reacted to
Agamon's post
in the thread
Daggerheart General Thread [+]
with
Like
.
In any DH game, you can spend a fear (I'd probably make it two) to just have the villain get away. The game is set up to give players...
Sep 9, 2025
Reynard
replied to the thread
Daggerheart General Thread [+]
.
What setting mechanics would you implement for a super-hero Daggerheart game? One thing I was thinking of is a special Death Move for...
Sep 9, 2025
Reynard
replied to the thread
Time travel doesn't exist because time travel wiped out the timelines where it did
.
Whatever timeline you are experiencing must be the final timeline from your perspective, unless there is some mechanism by which you...
Sep 9, 2025
Reynard
replied to the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
.
The more I think about the title of this thread, the less appropriate an analogy it seems. Quantum ogres are about railroading. Players...
Sep 9, 2025
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