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Reynard's latest activity
Reynard
reacted to
Scribe's post
in the thread
Genre Discussion: Cyberpunk
with
Like
.
I've gotten to a point where the last piece of media that really screamed 'cyberpunk' was CY_BORG. Everything else in the more...
Saturday at 6:43 PM
Reynard
posted the thread
Genre Discussion: Cyberpunk
in
*Geek Talk & Media
.
I thought it would be interesting to talk about things in the cyberpunk genre, from television shows and novels to TTRPGs and video...
Saturday at 5:24 PM
Reynard
replied to the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
.
One presumes they still double the dice for the damage roll.
Saturday at 5:13 PM
Reynard
reacted to
bloodtide's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
I use the Ancient Companion/Masters/Mystara Domain rules, with the Dragon articles and a bit of the old Castle Guide, Birthright and...
Saturday at 1:58 AM
Reynard
replied to the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
.
Another one I really like is Pathfinder condition tracks for diseases, poisons and curses, as well as Pathfinder haunts (which i think...
Friday at 9:26 PM
Reynard
reacted to
Tonguez's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
In 5e: Ideals/Bonds/Flaws in the form of Fate Character Aspects compelled for Inspiration Fate Scene/Campaign Aspects compelled for...
Friday at 9:25 PM
Reynard
reacted to
TheSword's post
in the thread
Tell Us About Your Pirate Campaign(s)
with
Like
.
For what it’s worth, I really got into Sea of Thieves at the first half of this year. The combat is ferocious, particularly if you’re in...
Friday at 8:42 PM
Reynard
replied to the thread
Daggerheart General Thread [+]
.
Ooh! Good call!
Friday at 6:05 PM
Reynard
reacted to
Vael's post
in the thread
Daggerheart General Thread [+]
with
Like
.
When constructing environments, include "Collateral Damage" moves, so that buildings, bystanders and onlookers can be threatened. This...
Friday at 6:04 PM
Reynard
reacted to
Vael's post
in the thread
New Daggerheart void material. The Void 1.5
with
Like
.
Heist Environment report ... the party steamrolled it, so I'm worried it wasn't challenging enough, but it's not like a lot of resources...
Friday at 6:00 PM
Reynard
reacted to
TheHand's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
I’ve occasionally used 13th Age’s Escalation Die in D&D when I want to ratchet things up. I’ve adopted Fate’s leveling system to World...
Friday at 5:18 PM
Reynard
replied to the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
.
You could replace the d20 with 2d10 easily enough, but I am not sure what exactly hope would power for the players given how thin SD is...
Friday at 5:18 PM
Reynard
reacted to
RenleyRenfield's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
Flashbacks from Blades in the Dark. They take the panic and faff out of any game.
Friday at 5:13 PM
Reynard
reacted to
Umbran's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
Let me see if I can articulate it. Leaving out the specifics of Draw Steel's dice mechanics, since I'd be porting it to some other...
Friday at 5:13 PM
Reynard
replied to the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
.
Do you use a specific mechanic from a specific game?
Friday at 4:31 PM
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