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Reynard's latest activity
Reynard
reacted to
Baron Von Mandrick's post
in the thread
Sell me on Savage Worlds
with
Like
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I agree. It's not a huge issue at all. I have fun no matter what. The only reason I mention it at all is that I also find new ways of...
Sep 25, 2025
Reynard
reacted to
innerdude's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
Oh! And for sure pick up the Interface Zero 2.0 setting book for Savage Worlds. It adds a huge selection of gear and weapons.
Sep 25, 2025
Reynard
reacted to
innerdude's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
Having played a metric ton of Savage Worlds and a minor quarter ton of Star Wars Edge of the Empire, take a look at EotE's gear upgrade...
Sep 25, 2025
Reynard
reacted to
Fifinjir's post
in the thread
What Makes Something A "Classic"? EDIT: TO YOU
with
Like
.
Not only just being able to enjoy it again and again, but finding new things about it to enjoy that you never realized were there until...
Sep 25, 2025
Reynard
replied to the thread
What System(s) Should I Suggest?
.
I don't know what it's Foundry support is like, but it seems a perfect opportunity to try Draw Steel.
Sep 25, 2025
Reynard
reacted to
Willie the Duck's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
If you can find him, Hemlock/Max Wilson/FormerlyHemlock was trying to do much the same some time ago. I think he started wanted to do so...
Sep 25, 2025
Reynard
replied to the thread
Sell me on Savage Worlds
.
I try not to worry about this stuff. Players get to decide what they play, and if some prefer a "comfort build" all the time, that is...
Sep 25, 2025
Reynard
reacted to
dbm's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
Just looking at the Sci-fi Companion to refresh the details, it has three levels of hi-tech defined, with examples of weapons, armour...
Sep 25, 2025
Reynard
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Class and Subclass Design: What Works
with
Like
.
Agreed. And thus we must categorize the Class heavy, Subclass Heavy, and Balanced Influence classes.
Sep 25, 2025
Reynard
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
I still think the era of VTT play can let us find a middle ground here, where you can have a lot of crunch that doesn't actually slow...
Sep 25, 2025
Reynard
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
I have only played traveller a few times and we do not use a grid or minis. Does Traveller have good positional tactical rules?
Sep 25, 2025
Reynard
reacted to
Fenris-77's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
The 1980's called and asked if you'd be interested in some graph paper and a chewed, yellow HB pencil.
Sep 25, 2025
Reynard
replied to the thread
D&D 5E (2024)
Class and Subclass Design: What Works
.
The question here isn't really about how to fix the class/subclass system of 5E 2024, but how to use it within its design parameters.
Sep 25, 2025
Reynard
replied to the thread
Shadowdark
Shadowdark General Thread [+]
.
I wish FG had a worthwhile player drawing tool so they can easily map while exploring.
Sep 25, 2025
Reynard
reacted to
Fenris-77's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
Yup, I agree. I've played on VTTs a bunch and the torch thing is super frustrating. I think I'm going to have a free floating torch icon...
Sep 25, 2025
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