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Reynard's latest activity
Reynard
reacted to
kermit4karate's post
in the thread
Shadowdark
Shadowdark General Thread [+]
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I got that reference.
Sep 29, 2025
Reynard
replied to the thread
Will the complexity pendulum swing back?
.
I did not mean that you could not have rules that impacted roleplaying. I meant that I don't buy the notion that rules complexity in...
Sep 29, 2025
Reynard
replied to the thread
Shadowdark
Shadowdark General Thread [+]
.
If the infamous Griswold snuffs a torch or other light source by any means, all other light sources within 30 feet are also snuffed.
Sep 29, 2025
Reynard
replied to the thread
Will the complexity pendulum swing back?
.
I am separating the rules explanations from the play advice.
Sep 29, 2025
Reynard
replied to the thread
Shadowdark
Shadowdark General Thread [+]
.
A cool trap would be the usual flooding room scenario, except with the torch situation the person with the highest reach will be the...
Sep 29, 2025
Reynard
reacted to
Mannahnin's post
in the thread
Shadowdark
Shadowdark General Thread [+]
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Some things that take out your light would hit all of them. Others, like a monster attacking a torch-bearer or throwing a bucket of...
Sep 29, 2025
Reynard
replied to the thread
Will the complexity pendulum swing back?
.
This is a good point. I do liked the definition of "crunchy" to be mainly about the number of rules subsystems involved, while...
Sep 29, 2025
Reynard
reacted to
Corinnguard's post
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Will the complexity pendulum swing back?
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The official Google definition for Crunch in an RPG: In the context of role-playing games (RPGs), "crunch" refers to the mechanics and...
Sep 29, 2025
Reynard
reacted to
Agamon's post
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Will the complexity pendulum swing back?
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True. I guess there are different types of complexity: level of math vs lists of abilities to choose from, frex. Automation helps for...
Sep 29, 2025
Reynard
replied to the thread
Will the complexity pendulum swing back?
.
I really like Daggerheart, but it, like most RPGs, is way too wordy in explaining its rules.
Sep 29, 2025
Reynard
reacted to
Kichwas's post
in the thread
Will the complexity pendulum swing back?
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Page count isn’t complexity nor do I think you said that. But page count is big in some new releases. However both Daggerheart and...
Sep 29, 2025
Reynard
replied to the thread
Will the complexity pendulum swing back?
.
One thing here is, I think, that we (collectively) aren't really using universally accepted definitions of "complexity" or "crunch" and...
Sep 29, 2025
Reynard
replied to the thread
Will the complexity pendulum swing back?
.
I think this is a feature. People that want complexity don't necessarily want the game to grind to a stop in the wake of that complexity.
Sep 29, 2025
Reynard
reacted to
Agamon's post
in the thread
Will the complexity pendulum swing back?
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As a VTT user, I find that automation doesn't help a lot with complexity, it only really helps with speed of play. It might help with...
Sep 29, 2025
Reynard
reacted to
Umbran's post
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Will the complexity pendulum swing back?
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A lot of the difference is explication, explanation, and examples. F'rex, The Fate Core rules takes 40 pages to talk about skills and...
Sep 29, 2025
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