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Reynard's latest activity
Reynard
reacted to
billd91's post
in the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
with
Like
.
I think a major risk would be the ability to know what the PC's lifetime budget is from the beginning without necessarily having a...
Oct 1, 2025
Reynard
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
I do think a "knockout threshold" of some sort would be useful to alleviate a little of that. And you would want to do some math to...
Oct 1, 2025
Reynard
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
Thanks for your contribution to the subject!
Oct 1, 2025
Reynard
replied to the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
.
I picked 1000 HP out of a hat, so let's do some math. Where would the number have to be to achieve the desired result. Hit point...
Oct 1, 2025
Reynard
replied to the thread
Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
.
There are ostensibly a huge number of additional customers than there were when 5E launched (maybe an order of magnitude more). That...
Oct 1, 2025
Reynard
posted the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
in
*Dungeons & Dragons
.
As the title says, this is a dumb idea but it might be an interesting thought experiment. What if instead of "health" or "willpower" or...
Oct 1, 2025
Reynard
reacted to
mamba's post
in the thread
Daggerheart Class Packs kickstarter is live.
with
Like
.
I agree with that, it is not purely a popularity gauge, this being an optional product already makes it less important. If they had...
Oct 1, 2025
Reynard
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
Almost certainly. It seems probable that this one came as it did because there wasn't a ton of new work that needed completed to get it...
Oct 1, 2025
Reynard
reacted to
Parmandur's post
in the thread
Daggerheart Class Packs kickstarter is live.
with
Like
.
I think if they had taken the opportunity to Kickstart their next big product, with the new Classes and such...they would have gotten...
Oct 1, 2025
Reynard
replied to the thread
Fabula Ultima general thread [+]
.
I don't own the game. I was asking about it to determine whether I would be interested. Some posters seem to suggest these scenes are...
Oct 1, 2025
Reynard
replied to the thread
Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
.
What a weird stance given how many non-WotC books are produced -- many of which are currently available from WotC's Wannabe Steam-like...
Oct 1, 2025
Reynard
replied to the thread
Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
.
Do you think the markets are the same? Do you think the number of players is the same? Do you think the way people interact with the...
Oct 1, 2025
Reynard
reacted to
zarionofarabel's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I definitely think games with a lot of rules exceptions, usually in the form of "feats" or other "special abilities" inherently make a...
Oct 1, 2025
Reynard
reacted to
dbm's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I think systematic versus exception-based design is another big factor in complexity. In play, GURPS isn’t actually very complex as it...
Oct 1, 2025
Reynard
replied to the thread
Will the complexity pendulum swing back?
.
I think Shadowdark qualifies as rules light, with its approach to both PCs and monsters. It does have lots of subsystems, tho. They are...
Oct 1, 2025
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