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Reynard's latest activity
Reynard
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
When i get a minute, I will dig up the thread. But long story short, I built boss monsters as staged and tiered enemies and managed a...
Oct 8, 2025
Reynard
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
I know, I just don’t like that. I don’t want silver weapons to be approximately 10% more effective against shapeshifters than normal...
Oct 8, 2025
Reynard
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I legit solved this problem and am super happy with it.
Oct 8, 2025
Reynard
replied to the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
.
Why? Wolves kill you by getting you on the ground.
Oct 8, 2025
Reynard
replied to the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
.
Broadly speaking? Terrible. Not that there aren't exceptions, and I admit hit points specifically seem to be more appropriately matched...
Oct 8, 2025
Reynard
reacted to
jdrakeh's post
in the thread
What Bit Of Fan Fic/Edit/Theory Made a Thing Better or even GREAT For You?
with
Like
.
The fan (conspiracy) theory that Captain Ron is just pre-collapse Snake Plissken makes both Captain Ron and Escape From New York more...
Oct 8, 2025
Reynard
replied to the thread
Which are you, The plan everything out GM, or the Ad lib?
.
It's also ad libbing without the benefit of input. This is why I think no/low prep GMing is better: what happens directly relates to the...
Oct 8, 2025
Reynard
replied to the thread
What Bit Of Fan Fic/Edit/Theory Made a Thing Better or even GREAT For You?
.
Wow. That's great. Aside: I am forever sad that the original Mummy movie did not give us a long series of Brendan Frasier as (then)...
Oct 8, 2025
Reynard
reacted to
humble minion's post
in the thread
What Bit Of Fan Fic/Edit/Theory Made a Thing Better or even GREAT For You?
with
Like
.
This classic about the Brendan Fraser Mummy film (which was one of my all time favourites even before reading this…) sprang immediately...
Oct 8, 2025
Reynard
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
.
To add to this, when I used GURPS to run X-Com, the reason I chose GURPS was because, after evaluating a range of systems it was GURPS...
Oct 7, 2025
Reynard
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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That normalization is explicit in the opening pages of Daggerheart. Though cut for greater brevity, in one draft of my post, I included...
Oct 7, 2025
Reynard
reacted to
Autumnal's post
in the thread
What video/computer game could (or has) replaced TTRPGs for your group. +
with
Like
.
World of Warcraft and City of Heroes both did for a while. Great times, but eventually two things led me away: 1. Ever-increasing...
Oct 7, 2025
Reynard
reacted to
Vael's post
in the thread
Daggerheart General Thread [+]
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Like
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Yeah, I see why Campaign 4 had to go with 5e, there's just a need for more material for DMs, adversaries and environments in particular...
Oct 7, 2025
Reynard
reacted to
mamba's post
in the thread
Drakkenheim Daggerheart Campaign Guide Announced.
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Like
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it’s a sandboxy city with factions, so you certainly have some freedom wrt where to go and who to work with vs oppose
Oct 7, 2025
Reynard
reacted to
zakael19's post
in the thread
Drakkenheim Daggerheart Campaign Guide Announced.
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Like
.
It's pretty sandboxy with a lot of factions that are open to the players to link into, and lots of motivations presented to be...
Oct 7, 2025
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