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Reynard's latest activity
Reynard
replied to the thread
What Does "Simulation" Mean To You? [+]
.
Aren't these "skill hit points" then? The very thing you are arguing against?
Dec 9, 2025
Reynard
replied to the thread
Live now! Draw Steel: Crack the Sun.
.
Dammit. He's getting into my brain. I resisted the original KS, but he is selling me...
Dec 9, 2025
Reynard
replied to the thread
What Does "Simulation" Mean To You? [+]
.
Then why do HP go up with level?
Dec 9, 2025
Reynard
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Definitely. I've run multiple adventures using maps from Dyson and others where a tunnel or sub-section of a dungeon level is hidden...
Dec 9, 2025
Reynard
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Or discovering the back of a secret door. Not all secret doors are secret from both sides.
Dec 9, 2025
Reynard
replied to the thread
Live now! Draw Steel: Crack the Sun.
.
Is this the first book that is going to join the million dollar club before it even funds?
Dec 9, 2025
Reynard
reacted to
CommodoreKong's post
in the thread
Live now! Draw Steel: Crack the Sun.
with
Like
.
Agreed. And even with their realistic goal of 1.25 million they’re probably going to hit it by the end of the day.
Dec 9, 2025
Reynard
replied to the thread
Live now! Draw Steel: Crack the Sun.
.
I will say this: it is refreshing the way MCDM does realistic funding goals, rather than chasing the "funded in 30 seconds" nonsense...
Dec 9, 2025
Reynard
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
Another good one is having the bodies of guards or whatever the PCs have already killed disappear, with the only clue being a drag mark...
Dec 9, 2025
Reynard
reacted to
Lakesidefantasy's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Clues to secret doors come in different forms; leaving them open is a clue and it also makes the dungeon seem alive, so to speak. I...
Dec 9, 2025
Reynard
reacted to
Mannahnin's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Yeah. I also like the device of having a trap or secret door early in the dungeon left open/fired, maybe with a body lying in it, as a...
Dec 9, 2025
Reynard
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Personally, I think the best way for PCs to know to look for/find secret doors is to have enemies (or allies) use them when appropriate.
Dec 9, 2025
Reynard
replied to the thread
What Does "Simulation" Mean To You? [+]
.
Obviously we disagree. I don't think there is anything wrong with broadly applicable abstractions like Hit Points and Armor Class, but...
Dec 9, 2025
Reynard
replied to the thread
What Does "Simulation" Mean To You? [+]
.
And this is why HP are not a sim tool: they change what they represent from moment to moment, monster to monster, encounter to...
Dec 9, 2025
Reynard
replied to the thread
What Does "Simulation" Mean To You? [+]
.
I really like rolemaster. The Arms Law stuff is not that big a problem if you photocopy (or these days simply print) the tables the...
Dec 9, 2025
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