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Reynard's latest activity
Reynard
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
That's frustrating; I feel for you. I too often have difficulty encouraging players to be proactive and decide where they want to go in...
Jan 9, 2026
Reynard
reacted to
TiQuinn's post
in the thread
Crows, James Introcasos MCDM Dungeon Crawler RPG
with
Like
.
Yeah, I’ll be interested in hearing this too. My take on MCDM’s philosophy is they are definitely going to put something out there that...
Jan 9, 2026
Reynard
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
D&D had a pretty clear "intended narrative" -- go into the dungeon and find treasure, trying not to die along the way. Byt the time AD&D...
Jan 9, 2026
Reynard
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Amusingly, we use games for different purposes but see the same way in this case.
Jan 9, 2026
Reynard
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't think it is a problem either. I like games as games. But the argument being made was that D&D's mechanics were built to emulate...
Jan 9, 2026
Reynard
posted the thread
When Player Driven Adventures Don't Pan Out
in
*TTRPGs General
.
Last year, I started a D&D 2024 campaign to give the rules a "fair shake" and I decided to base the campaign on a great map (Dyson...
Jan 9, 2026
Reynard
reacted to
Parmandur's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
.
I think there is something to that: Cosmere in particular is very familiar in terms of the player side process, but the structure...
Jan 9, 2026
Reynard
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't think that is true. it is based on vibes emulation of those Appendix N books, because that is the inspirational litertaure for...
Jan 9, 2026
Reynard
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
If that fantasy is derived from D&D then calling out the mechanics of D&D as genre mechanics based on those books seems, um, a little...
Jan 9, 2026
Reynard
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So what 'genre' are we talking about here? I think those mechanics certainly scaffold a particular playstyle, but I'm not convinced...
Jan 9, 2026
Reynard
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
.
Those players are not only a very large pool of potential customers, many of them have been playing 5E long enough to be looking for...
Jan 9, 2026
Reynard
reacted to
Parmandur's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
.
That is an interesting feature of the recent batch of big games (maybe not Draw Steel!, not very familiar with it) is that they are...
Jan 9, 2026
Reynard
reacted to
Neonchameleon's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
.
Yup. I consider one of the deftest parts of design of Daggerheart to be that a 5e DM can jump straight to it, do very little to adapt...
Jan 9, 2026
Reynard
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
.
I'm ambivalent. Even if you run it essentially trad, the hope and fear mechanics make it a better game than 5E.
Jan 9, 2026
Reynard
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
.
I think the many inspirations in DH allow GMs to run it how they like, emphasizing the bits that appeal to them and their players. And...
Jan 9, 2026
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