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Reynard's latest activity
Reynard
replied to the thread
Let's Talk About Core Game Mechanics
.
We used to refer to it as the Price Is Right system.
Feb 23, 2026
Reynard
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
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Like
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I've seen this referred to as a "blackjack" system in more than one place. Both Mythras and Eclipse Phase use D100 versions of it.
Feb 23, 2026
Reynard
replied to the thread
Let's Talk About Core Game Mechanics
.
Another mechanic I really liked from the 90s was Fading Suns "roll high without going over" system. It was technically roll under, but...
Feb 23, 2026
Reynard
replied to the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
.
Assassins in numbers = mooks Solo assassin = OP threat More seriously, I wouldn't actually use an assassin or thief for that role in...
Feb 23, 2026
Reynard
reacted to
Aldarc's post
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Let's Talk About Core Game Mechanics
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As a GM, I prefer systems where I'm not required to set the difficulty of a task of players according to some arbitrary number of...
Feb 23, 2026
Reynard
reacted to
Fenris-77's post
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Let's Talk About Core Game Mechanics
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I really like die pool systems. Adding and subtracting dice is nice tactile way to handle modifiers. Better yet, I like die pool systems...
Feb 23, 2026
Reynard
reacted to
Swanosaurus's post
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Let's Talk About Core Game Mechanics
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Generally, I like roll-under, because it seems most straight-forward to me. My score directly tells me my success range, without any...
Feb 23, 2026
Reynard
reacted to
PoketheBear's post
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Let's Talk About Core Game Mechanics
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I like roll under systems - Dragonbane to be specific. But currently playing Household which uses d6's and has a push-your-luck...
Feb 23, 2026
Reynard
reacted to
Errant Thinking's post
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Let's Talk About Core Game Mechanics
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I am also making my own system right now and I am striving for minimal computation during play, fast play with good flow intuitive and...
Feb 23, 2026
Reynard
replied to the thread
Let's Talk About Core Game Mechanics
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Oh, cool. I had not looked at Sundered Isles.
Feb 23, 2026
Reynard
reacted to
definiteFreakyFishGuy's post
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Let's Talk About Core Game Mechanics
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Wow
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In Sundered Isles (Ironsworn: Starforged expansion), there is an optional rule that (I think) does exactly what you are talking about...
Feb 23, 2026
Reynard
reacted to
Thomas Shey's post
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Let's Talk About Core Game Mechanics
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I kind of lean into dice pool systems because its usually easier to get somewhat consistent results once you know how many dice are...
Feb 23, 2026
Reynard
reacted to
500 Toads's post
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Let's Talk About Core Game Mechanics
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BRP-style percentiles are very straightforward and allows degrees of success (e.g. CoC 7E having critical, extreme, hard and regular...
Feb 23, 2026
Reynard
reacted to
billd91's post
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Let's Talk About Core Game Mechanics
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I prefer core mechanics where the chances of success are relatively easy to estimate for the average player. So I generally favor...
Feb 23, 2026
Reynard
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Scribe's post
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Let's Talk About Core Game Mechanics
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When I looked at the math with Daggerheart, I came away liking it a lot in terms of the dice used. I also love the hope/fear as...
Feb 23, 2026
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