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Reynard's latest activity
Reynard
replied to the thread
Shadowdark: Stocking A Dungeon Example
.
First of all, gift horses and all that I guess. But the existence of someone using the tool poorly does not mean the tool is bad.
Feb 27, 2026
Reynard
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
with
Like
.
Turns in combat are an abstraction for ease of resolution, but within the fiction, all participants’ actions within a round are...
Feb 27, 2026
Reynard
reacted to
Willie the Duck's post
in the thread
Let's Talk About "Intended Playstyle"
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Like
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Note: This response is going to be a lot of freeform rambling, as I have a lot of thoughts on the subject, but not enough time to edit...
Feb 27, 2026
Reynard
replied to the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
.
There has to be an inciting incident that calls for the initiative roll. If it is an ambush, I give the ambusher a single action that...
Feb 27, 2026
Reynard
replied to the thread
General star wars talk/discussion/complaining
.
IS there any recent good star wars fiction? The last one I read and enjoyed was Twilight Company, the surprisingly good military-sci-fi...
Feb 27, 2026
Reynard
reacted to
payn's post
in the thread
Let's Talk About "Intended Playstyle"
with
Like
.
I think playstyle is important and the distinction of calling them opinionated isnt necessary. Part of the design evolution of RPGs is...
Feb 27, 2026
Reynard
reacted to
Whizbang Dustyboots's post
in the thread
My Changing Thoughts on Science Fantasy Games
with
Like
.
Ralph Bakshi's got drugs and boobs, though! And killing mutant Nazis!
Feb 27, 2026
Reynard
replied to the thread
Shadowdark: Stocking A Dungeon Example
.
Unsurprisingly, I find the randomness to be a feature -- maybe THE feature. That is why I am using the tables instead of carefully...
Feb 27, 2026
Reynard
reacted to
timbannock's post
in the thread
Shadowdark: Stocking A Dungeon Example
with
Like
.
I personally think the randomness is a feature: it takes you in directions you wouldn't otherwise go. Modifying the end results (the...
Feb 27, 2026
Reynard
reacted to
bsss's post
in the thread
Let's Talk About "Intended Playstyle"
with
Like
.
As I was writing my reply, I realized this became a spectrum question for me. I don't find hyper-opinionated games very compelling...
Feb 27, 2026
Reynard
reacted to
Bill Zebub's post
in the thread
Let's Talk About "Intended Playstyle"
with
Like
.
This is a good analysis of Blades. I find that I want to like BitD (and Scum & Villainy) but I struggle to actually do so. Or, put...
Feb 27, 2026
Reynard
reacted to
GrimCo's post
in the thread
Let's Talk About "Intended Playstyle"
with
Like
.
Houses of the Bloodied first come to mind as game with set play style and rules that not only enforce it, but reward it. If you try to...
Feb 27, 2026
Reynard
posted the thread
Let's Talk About "Intended Playstyle"
in
*TTRPGs General
.
[NOTE: This is another in my ongoing musing threads meant to help me think about my Bucket List RPG. The purpose of the discussion is...
Feb 27, 2026
Reynard
reacted to
sevenbastard's post
in the thread
Phases of Growth in Game Design
with
Like
.
Personally I think everyone should make thier favorite game thier own by Heartbreaking the heck out of it. Homebrew to make the game...
Feb 27, 2026
Reynard
reacted to
Sacrosanct's post
in the thread
Humble Bundle Pros and Cons for the Publisher
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Like
.
I just finished doing a Bundle of Holding. Huge success for me. It was a Shadowdark bundle, and when I originally did the kickstarter...
Feb 27, 2026
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