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Reynard's latest activity
Reynard
reacted to
Scribe's post
in the thread
Let's Talk About Metacurrency
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Yes. I'm not well read on other systems, so when I saw this with Hope/Fear, and how it can be driven through the dice as well, loved it...
Mar 9, 2026
Reynard
reacted to
Nytmare's post
in the thread
Let's Talk About Metacurrency
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All of these read like boogeyman versions of what someone who has never played with a metacurrency thinks that they are.
Mar 9, 2026
Reynard
reacted to
aco175's post
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Let's Talk About Metacurrency
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I like this idea. I give out one 'luck' point each night which is like inspiration but can be used for any roll. I could using this to...
Mar 8, 2026
Reynard
reacted to
Staffan's post
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Let's Talk About Metacurrency
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I agree, and even more so when the GM metacurrency is at least partially tied to the PC's actions. This is one area where 2d20 has some...
Mar 8, 2026
Reynard
replied to the thread
Wolfenstein TTRPG Coming From Modiphius
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If I were to design a Conan inspired RPG, one fore mechanic I would build in is having early failures build a pool or other "stat" to...
Mar 8, 2026
Reynard
replied to the thread
Let's Talk About Metacurrency
.
I do think that spending after the roll is better than spending before (with the assumed potential outcome of failure). I like when...
Mar 8, 2026
Reynard
replied to the thread
Let's Talk About Metacurrency
.
One of the reasons I like GM facing metacurrencies is because it helps alleviate the question of whether the GM was acting fairly. Don't...
Mar 8, 2026
Reynard
reacted to
Nytmare's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I love them. For decades, at least in the circles I ran in, it felt like the holy grail of gaming experiences was when you'd have a...
Mar 8, 2026
Reynard
reacted to
Laurefindel's post
in the thread
Let's Talk About Metacurrency
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I'm warming up to DM's metacurrency because oftentimes, "DM doing whatever they want" is often 1) unnecessarily antagonistic and 2) an...
Mar 8, 2026
Reynard
reacted to
payn's post
in the thread
Let's Talk About Metacurrency
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I am mostly fine with metacurrency. I've seen some games where it might be too accessible; I do prefer it to be a rare occasion type of...
Mar 8, 2026
Reynard
replied to the thread
Let's Talk About "Intended Playstyle"
.
Out of curiosity, what is the playstyle you prefer and are there opinionated games that are in the same broad category as your preferences?
Mar 8, 2026
Reynard
reacted to
Micah Sweet's post
in the thread
Let's Talk About Metacurrency
with
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I strongly dislike explicit meta-currency, because generally speaking it puts a thumb on the scale narratively, which is a place I want...
Mar 8, 2026
Reynard
reacted to
Bill Zebub's post
in the thread
Let's Talk About Metacurrency
with
Like
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As I've said many times, I don't like the underlying design premise of so many RPGs, which is that 'smart game play' is about knowing...
Mar 8, 2026
Reynard
replied to the thread
Let's Talk About "Intended Playstyle"
.
Note that I did not say anything about Draw Steel.
Mar 8, 2026
Reynard
reacted to
zakael19's post
in the thread
Let's Talk About "Intended Playstyle"
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DH has: No skill list that constrains the sorts of actions the game tests. Deeply reduced mechanics (your example here? look at what...
Mar 8, 2026
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