I have a 10th level cleric in my campaign who doesn't worship any gods. He draws his powers from "the universe". As DM, I liked this spin on the class.
In my next game the players will need to travel through the ethereal plane. According to the Manual of the Planes, clerics are limited to only...
Hi all!
Sorry for the silence and TY for the suggestions!
I'm actually running 1e/ AD&D but am very flexible with using ideas from any edition that fits my style.
The aim here is to streamiline & simplify the process. Esp. with regards to spellcasting & affect on magical items, etc.
My players have never really ventured into the ethereal plane. They're long accustomed to land treks, dungeon crawls, resting/ taking watches in shifts, etc...
I have an adventure in mind where I want about 2/3rds of it to take place within the ethereal plane (including the deep ethereal), in...