Last day! We've passed our $55,000 stretch goal for a second setting guide, and we've got a shot at hitting $65,000 for an Arms & Equipment guide! Come on in, the water's fine!
Alternity: What’s your future...
We've got a short overview of our Protostar setting posted on our Alternity design blog. Enjoy!
http://www.sasquatchgamestudio.com/alternity-design-blog-14/
Rich Baker
Sasquatch Game Studio
Hi, everybody --
And here's a little more detail on our Protostar setting:
http://www.sasquatchgamestudio.com/alternity-design-blog-14/
Rich Baker
Sasquatch Game Studio
Sasquatch Game Studio is pleased to announce the launch of our Alternity SFRPG Kickstarter!
Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in this modern game engine inspired by the vision and mechanics...
At the risk of committing some thread resurrection . . . our Alternity Kickstarter is now live! We'd love to see you folks there. And even if our new version isn't your thing, we'd appreciate it if you pointed friends or acquaintances who might be interested in our direction...
There is a little bit of haziness around the question of whether a character race is a game mechanic or not, which determines how it's treated by copyright law. Something like a Gray or a Sasquatch is fine, but we feel like we'd need to steer away from fraal or weren--that skates too close to...
We want the Core Rulebook to serve as a toolbox that can support a lot of different sci-fi subgenres. However, we also think it's useful to provide busy GMs with a starting point, so we're planning on an "example" campaign and adventure. Sort of like the Nentir Vale in the 4th Edition DMG --...
You can get the Quickstart Guide bundle at DriveThruRPG here:
http://www.drivethrurpg.com/product/206864/Alternity-Science-Fiction-RPG-Beta-Test-Edition
The bundle includes the Quickstart Guide, a printer-friendly version of the same, and two versions of an initiative tracker (handy for...
Stacie GmrGrl -- Pretty much exactly like that. Your skill score would be written Firearms 11/16/21.
I'm a little torn whether it's better to provide a skill score of 11/16/21 or a skill bonus of +9 (DC 20), though. I've played it both ways and it works fine. It's one of the things we'll be...
EvilDwarf -- No worries. I'm happy to see folks engaged. Part of being a designer is learning that you won't please everybody all of the time. I *think* the mechanic's a little more fun and spontaneous than the DCs of the 3e-era games, but as they say, YMMV. I appreciate folks willing to take a...
Two quick things: I want to note that Steve Schubert is the third designer. We're consulting with Bill and he'll be making some substantial contributions later on, but Steve's done more work on our initial draft.
Second: We "flipped" the core mechanic so it's now a roll-high system. Here's a...
Thanks again to everyone who stopped by to ask me questions! I'll check back in the next day or two in case there are any stragglers.
And I'd sure appreciate it if you'd help me spread the word about Ultimate Scheme! It's a ton of fun and it's loaded with geek culture references. Share the...
Mostly it was about looking for ways to make the setting a little more distinct from "standard medieval fantasy world." Keep in mind that TSR was publishing Greyhawk, Forgotten Realms, and Mystara all at the same time. All those worlds look a lot alike--basically, if it was in the MM or the PH...