Since I have the first and second arc antagonists mostly figured out, I can begin to fill them with plot and dungeons. I've always thought that dungeon must not only fit into the campaign, but also must be unique (only so many undead-infested crypts before it gets boring), serve some kind of...
So, I'm starting a new game soon.
The setting of the campaign is a broken northern (read Scandinavian) kingdom, which lost it's king and patron god centuries ago. By the end of the campaign, the players will reunite the kingdom, put a king on the throne and make a new god.
The game will be...