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rmcoen's latest activity
rmcoen
reacted to
SkidAce's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
I thought you were replacing "regular" crits. I understand now. Thanks!
Sep 25, 2025
rmcoen
reacted to
Reynard's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
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One presumes they still double the dice for the damage roll.
Sep 25, 2025
rmcoen
reacted to
Gorgon Zee's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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Like
.
13th Age Montage Scenes: I run those in any system that has any form of checks. If the system has a meta-currency, I'll use a montage...
Sep 25, 2025
rmcoen
reacted to
RenleyRenfield's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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We thought this same thing too! But here is why we went with this rule and it was better = It results in the same. Roll 5 times...
Sep 25, 2025
rmcoen
reacted to
Umbran's post
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Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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It looks nice, but for me has one weakness - it looks like it reduces to a single roll. Like, we'll spend an hour with everyone rolling...
Sep 25, 2025
rmcoen
reacted to
Laurefindel's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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So many good things in this game. The whole thing could be ported as a roleplaying game with (relatively) little effort.
Sep 25, 2025
rmcoen
reacted to
Vael's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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Like
.
I also tend to see Fate Aspects everywhere, lol. Experiences from Daggerheart can have a lot of that Aspect language, spend a Fear to...
Sep 25, 2025
rmcoen
reacted to
Umbran's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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Like
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Let me see if I can articulate it. Leaving out the specifics of Draw Steel's dice mechanics, since I'd be porting it to some other...
Sep 25, 2025
rmcoen
replied to the thread
D&D General
Hit Points are a great mechanic
.
This is HackMaster's solution. That greataxe doesn't do 1d12, it does 3d4 (actually, I think in HM it does 4d4).... much more likely to...
Sep 25, 2025
rmcoen
reacted to
NotAYakk's post
in the thread
D&D General
Hit Points are a great mechanic
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Like
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I mean, after you run out of attributes, maybe you add +0? Or maybe ... you loop around! Looping around isn't bad. The 6th hit is the...
Sep 25, 2025
rmcoen
reacted to
James Gasik's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Narratively, hit points are the devil. You can get crit for half your hit point total, but mechanically you're fine. Sure, we can...
Sep 25, 2025
rmcoen
reacted to
Laurefindel's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
That is how I tend to view hit points in the first place. It’s an elaborate version of the classic « pow! pow! You’re dead! », « Nuh-uh...
Sep 25, 2025
rmcoen
reacted to
NotAYakk's post
in the thread
D&D General
Hit Points are a great mechanic
with
Wow
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I've tried to swap HP out with "why didn't I die points". As an example, take D&D and replace HP with HD. Whenever you take damage...
Sep 25, 2025
rmcoen
reacted to
zarionofarabel's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
They are a decent abstract way of measuring injuries. The bloat found in many games is the biggest issue I have with them. I'm not a...
Sep 25, 2025
rmcoen
reacted to
jdrakeh's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
So great that I used them in my most recent little game! Seriously, though, they're great at what they do in that they are a simple way...
Sep 25, 2025
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