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rmcoen's latest activity
rmcoen
replied to the thread
D&D General
Who put all this Sci-Fi in my soup!?
.
To the OP, most D&D worlds exist in a post-apocalypse setting. Otherwise, why are there so many ruins and monsters, versus (usually)...
Monday at 8:58 PM
rmcoen
reacted to
Corinnguard's post
in the thread
D&D General
Who put all this Sci-Fi in my soup!?
with
Haha
.
Is this topic more of a Reese's Peanut Butter Cup than a soup? ;) "You've got your science fiction in my fantasy!" "Well, you've got...
Monday at 8:43 PM
rmcoen
reacted to
overgeeked's post
in the thread
D&D General
Who put all this Sci-Fi in my soup!?
with
Like
.
Dave Arneson and Gary Gygax put all that sci-fi into your soup. OD&D had robots and androids.
Monday at 8:42 PM
rmcoen
reacted to
MGibster's post
in the thread
D&D General
Who put all this Sci-Fi in my soup!?
with
Like
.
They're just going back to D&D's roots with adventures like Expedition to Barrier Peaks or the inclusion of a cowboy complete with six...
Monday at 8:42 PM
rmcoen
reacted to
smiteworks's post
in the thread
Fantasy Grounds Is Going Free To Play
with
Love
.
Monetization will need to come from selling our dice packs, map packs, and our share of revenue from selling licensed content. Our cut...
Monday at 8:39 PM
rmcoen
reacted to
Mort's post
in the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
with
Like
.
With high level, the DM faces a choice: They can either make sure to enforce the pace of play - meaning make sure there are ample...
Monday at 7:25 PM
rmcoen
reacted to
Zardnaar's post
in the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
with
Like
.
Custom monsters would be my suggestion. Sonething like 4E elites. 15 to all saves, +2 AC boisterous to hp. Legendary resistance...
Monday at 7:24 PM
rmcoen
reacted to
jmartkdr2's post
in the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
with
Like
.
One thing I've noticed about high-level play is it becomes even more important to actively manage spotlight time - letting class...
Monday at 7:23 PM
rmcoen
reacted to
Basic Expert's post
in the thread
Why do we need thieves??
with
Like
.
You don't "need" any particular class, concept or archetype for most RPGs. Well, I suppose if your game is "Wizards & Warriors" you...
Monday at 7:23 PM
rmcoen
reacted to
innerdude's post
in the thread
Why do we need thieves??
with
Like
.
To @Reynard 's point, the existence of a Thief/Rogue as a dedicated "profession" is a vestigial relic of D&D being a level + class based...
Monday at 7:22 PM
rmcoen
reacted to
Bill Zebub's post
in the thread
Why do we need thieves??
with
Like
.
In general I would say it's because some people enjoy playing a sneaky character and it's a good idea to support popular archetypes...
Monday at 7:22 PM
rmcoen
reacted to
Kobold Stew's post
in the thread
D&D General
5E species with further choices and differences
with
Like
.
Welcome to the boards! There is not. The best resource for species right now is Monsters of the Multiverse, which came out pre-2024...
Monday at 7:17 PM
rmcoen
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Circle Casting is gonna break a lot of games
with
Like
.
Upon first reading, I had really liked Circle Casting - probably the first time I've really liked a mechanical "subsystem" of 5e. Every...
Monday at 2:25 PM
rmcoen
reacted to
delericho's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
It takes an awful lot more time to run and adventure than to read it. Therefore, the market for easy-to-read adventures is larger than...
Monday at 2:23 PM
rmcoen
reacted to
MGibster's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
I hate, hate, hate reviews of scenarios made by those who haven't actually run through them as either a GM or a player. What comes to...
Monday at 2:22 PM
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