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rmcoen's latest activity
rmcoen
reacted to
talien's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Like
.
The problem is just D&D is DENSE. Most of the tactical RPGs are (I can't even imagine teaching Pathfinder). The amount of rules I...
Thursday at 4:12 PM
rmcoen
reacted to
aco175's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Love
.
In the Army we called it Crawl, Walk, Run. I think the Scouts call it the EDGE method. Basically it is teaching methods of learning...
Thursday at 4:12 PM
rmcoen
reacted to
talien's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Love
.
Despite hours spent scrolling through digital tools and PDFs, the nuances of the new system felt slippery, like trying to catch smoke...
Thursday at 4:11 PM
rmcoen
replied to the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
.
Oh this is easy: I don't use the 5.5e rules (and I barely think I was using the 5.0e rules "right"). I either give the surprising force...
Thursday at 4:09 PM
rmcoen
replied to the thread
D&D 5E (2014)
Do You Start At Level 1?
.
Starting at level 1 allows the players to understand their characters' abilities better and internalize their starting place. Even if...
Thursday at 4:06 PM
rmcoen
replied to the thread
Why do so many campaigns never finish? Genuinely curious what others think
.
75% this. More often, with my gaming group of the last 3 decades, this results in player turnover. Kevin got a night job, so he can't...
Thursday at 4:02 PM
rmcoen
reacted to
jdrakeh's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
.
Real life. When we were young, we had fewer responsibilities or at least responsibilities that were easier to shuffle around. As adults...
Thursday at 3:53 PM
rmcoen
reacted to
Reynard's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
.
I have certainly run campaigns that collapsed before completing. More often, I rush a failing campaign to finish earlier than expected...
Thursday at 3:53 PM
rmcoen
reacted to
Morrus's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
.
GM burnout. Especially when something new and shiny is on the horizon.
Thursday at 3:53 PM
rmcoen
replied to the thread
Let's Talk About Metacurrency
.
Responding to the OP: I like metacurrency for the PCs, but they need to be earned. IMC, I give each Player a "Luck Point" for showing...
Thursday at 3:53 PM
rmcoen
reacted to
Micah Sweet's post
in the thread
Let's Talk About Metacurrency
with
Like
.
See, I believe that GMs should be trusted by the system to create an environment in which the Players can have fun, and both of your...
Thursday at 3:38 PM
rmcoen
reacted to
sevenbastard's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Im ok with luck points, but not for anything narrative related. Definitely only for players. DM can do whatever the want they dont...
Thursday at 3:37 PM
rmcoen
reacted to
payn's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I am mostly fine with metacurrency. I've seen some games where it might be too accessible; I do prefer it to be a rare occasion type of...
Thursday at 3:37 PM
rmcoen
reacted to
Crimson Longinus's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Not a fan. I want the player and character decision spaces to be aligned, I want the decisions to be made in-character. Metacurrencies...
Thursday at 3:36 PM
rmcoen
reacted to
Bill Zebub's post
in the thread
Let's Talk About Metacurrency
with
Like
.
As I've said many times, I don't like the underlying design premise of so many RPGs, which is that 'smart game play' is about knowing...
Thursday at 3:35 PM
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