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rmcoen's latest activity
rmcoen
reacted to
mellored's post
in the thread
D&D (2024)
What Should a Psion Be Able To Do?
with
Like
.
Pick 2 mini-spell lists at level 1. Pyrokinetic gets fire spells Telekinetic gets thunder wave Cryokinetic gets ray of frost, and...
Monday at 8:08 PM
rmcoen
reacted to
Hexmage-EN's post
in the thread
D&D Debuts Playtest for Psion Class
with
Like
.
I like it, but as soon as I saw it cast spells I knew a large portion of the people who really want psionics would balk no matter what...
Monday at 6:10 PM
rmcoen
reacted to
Flights of Fancy's post
in the thread
D&D Debuts Playtest for Psion Class
with
Haha
.
Did you honestly expect anything different?
Monday at 6:10 PM
rmcoen
reacted to
MichaelSomething's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
If I wanted information that is simply explained, I'd go play 4th Edition! People yearn for Gygaxian prose!
Monday at 5:16 PM
rmcoen
reacted to
nyvinter's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
I don't have any art for it so haven't turned it into card like the Aroughcoune (raccoon) ancestry. TOILBORNE Being part of a toilborne...
Monday at 5:04 PM
rmcoen
reacted to
Faolyn's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
I was thinking that too. There’s definitely room for a bunch more communities: Toilborne, for farmers and laborers Coinborn, for...
Monday at 5:04 PM
rmcoen
reacted to
zakael19's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
Something that just occurred to me this morning as I was looking through the character background stuff again, there's no Community...
Monday at 5:03 PM
rmcoen
reacted to
Reef's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
I do that a lot. Especially if I haven’t called for a roll in awhile. Players like to roll dice. I always give out what they need...
Monday at 5:01 PM
rmcoen
reacted to
aramis erak's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
Many GMs use the roll not to determine if information is given, but how much information.
Monday at 5:00 PM
rmcoen
reacted to
Laurefindel's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
My issue with those systems is that it kinda locks you into a « and » or « but » etc. Typically, these systems discourage you from just...
Monday at 4:57 PM
rmcoen
reacted to
Elvish Lore's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
That’s fine, it’s a game for your recreation not a work assignment. Maybe give it a shot down the road or try it as a player and not as...
Monday at 4:56 PM
rmcoen
reacted to
Reynard's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
There is a setting inspired by Horizon: Zero Dawn.
Monday at 4:53 PM
rmcoen
reacted to
Micah Sweet's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
I'm basically the opposite. I find Narrativist games interesting sometimes, especially if the genre appeals to me, but have no interest...
Monday at 4:50 PM
rmcoen
reacted to
Kichwas's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
I could be wrong as I'm only going from a read at this point and not 'up against the wall of actual players'... but yeah. When I read...
Monday at 4:50 PM
rmcoen
reacted to
DarkCrisis's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
Shadowrun Anarchy has a "The Players get to change and add to the story" element. My group tried it and I frickin' hated it. It came...
Monday at 4:47 PM
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