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rmcoen's latest activity
rmcoen
reacted to
Gorgon Zee's post
in the thread
Binary Success vs Multiple Levels of Success
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Like
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It's actually even a bit nicer. In combat you can do other things with the special successes -- like knock opponents away, make a...
Apr 10, 2025
rmcoen
reacted to
billd91's post
in the thread
Binary Success vs Multiple Levels of Success
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Like
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If anyone had the answer to that question, we'd save so many GMs from burnout or player-caused PTSD.
Apr 10, 2025
rmcoen
replied to the thread
D&D (2024)
Anyone else dislike the "keyword" style language of 5.24?
.
I loved [Keywords] in 4e. I thought it was a marvelous design concept. Magic missile causes [Force] damage. That damage is affected...
Apr 9, 2025
rmcoen
reacted to
EzekielRaiden's post
in the thread
D&D (2024)
Anyone else dislike the "keyword" style language of 5.24?
with
Like
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Except that doing that is almost 100% guaranteed to not happen--and, worse, two people can look at the same natural-language terms and...
Apr 9, 2025
rmcoen
reacted to
DrJawaPhD's post
in the thread
D&D (2024)
Anyone else dislike the "keyword" style language of 5.24?
with
Like
.
"Natural English" leads to far more confusion and ambiguity. I greater prefer the emphasis on Keywords for clarity. Your argument...
Apr 9, 2025
rmcoen
reacted to
EzekielRaiden's post
in the thread
D&D (2024)
Anyone else dislike the "keyword" style language of 5.24?
with
Love
.
I quite like keywords, so if they're actually using them well, that sounds good to me. I'm not at all confident that they are using...
Apr 9, 2025
rmcoen
reacted to
MuhVerisimilitude's post
in the thread
D&D (2024)
Anyone else dislike the "keyword" style language of 5.24?
with
Like
.
Keywords are great. One great flaw in 5E is that it is very rules-hesitant. It feels like the designers are ashamed of actual mechanics...
Apr 9, 2025
rmcoen
replied to the thread
Binary Success vs Multiple Levels of Success
.
More rolling is bad; more dice being rolled is less bad, but requires more "understanding time". I have players at my table that -...
Apr 9, 2025
rmcoen
reacted to
Staffan's post
in the thread
Binary Success vs Multiple Levels of Success
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Like
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Star Wars/Genesys provides a two-dimensional... I guess you could call it "success matrix". There are successes and failures, which...
Apr 9, 2025
rmcoen
reacted to
Laurefindel's post
in the thread
Binary Success vs Multiple Levels of Success
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Like
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Having run both systems, I can say that they don’t quite occupy the same writer’s room space, and players can often “purchase” benefits...
Apr 9, 2025
rmcoen
reacted to
Staffan's post
in the thread
Binary Success vs Multiple Levels of Success
with
Like
.
Not quite. Genesys uses six different dice types, three "good" and three "bad". The good dice have various combinations of successes and...
Apr 9, 2025
rmcoen
reacted to
Reynard's post
in the thread
Binary Success vs Multiple Levels of Success
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Like
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I do like Daggerheart's solution (hardly unique, I realize) of success or failure with Hope or Fear.
Apr 9, 2025
rmcoen
reacted to
Clint_L's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
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Like
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Sometimes I like it - if it's a description of a particularly evocative establishing shot, or a crucial bit of dialogue. For the most...
Apr 9, 2025
rmcoen
reacted to
Staffan's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
with
Like
.
Read-aloud text is nice to have, but it's even nicer if the important parts of it get called out somehow (e.g. underlining). That makes...
Apr 9, 2025
rmcoen
reacted to
Voadam's post
in the thread
D&D General
Read aloud text in modules: What are folks opinions about read aloud content?
with
Like
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I always disliked being told what I felt or did. I prefer just being told what I see. That has always been my biggest issue with read...
Apr 9, 2025
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