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rmcoen's latest activity
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
Huh, this response just had me off-the-cuff think about introducing a ranged damage modifier: "Disadvantage on Damage" at Long Range...
Jul 28, 2025
rmcoen
reacted to
Umbran's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
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Mod Note: It is clear that both of you have forgotten (or chosen to forget) that making a discussion personal is apt to make problems...
Jul 28, 2025
rmcoen
reacted to
Argyle King's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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I'm not sure if this is an adequate response. It's more just related thoughts that were on my mind as I was coming out of the gym. I...
Jul 28, 2025
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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You're making an assumption. In most games they don't get hit often. That's the point; they survive by avoiding the hit in the first...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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If you want a simple system, you could have one d20 to-hit roll against Defense Class (no armor bonus), followed, on a successful hit...
Jul 28, 2025
rmcoen
reacted to
Celebrim's post
in the thread
Realistic Combat that's Simple(ish)
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Like
.
There has never been a realistic pen and paper system. What people mistake for realism is process simulation where you go through the...
Jul 28, 2025
rmcoen
reacted to
Jfdlsjfd's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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Well, I said it's not "complex" but it's "clunky". To me, complex means that it's difficult. Additions and substractions come naturally...
Jul 28, 2025
rmcoen
reacted to
Heilemann's post
in the thread
Realistic Combat that's Simple(ish)
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"It's not complex but..." is the tagline for Rolemaster 😄 I love Rolemaster—in fact I had everything ICE ever made until selling it in...
Jul 28, 2025
rmcoen
reacted to
Jd Smith1's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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Hackmaster 5e (which has no connection to D&D). There's a contested die roll, and armor (only) reduces damage taken. Plus a vast amount...
Jul 28, 2025
rmcoen
reacted to
Jfdlsjfd's post
in the thread
Realistic Combat that's Simple(ish)
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Love
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Seconded. Though the whole system was very 80s... The clunkiness was somewhat everywhere. I'd say it's not complex. You roll a d100...
Jul 28, 2025
rmcoen
reacted to
soviet's post
in the thread
Realistic Combat that's Simple(ish)
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Love
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Rolemaster solved this circa 1980. Both combatants have an Offensive Bonus (OB) resulting from their skill, strength, positional...
Jul 28, 2025
rmcoen
reacted to
pukunui's post
in the thread
D&D 5E (2024)
Man I hate the organization of the 2024 Monster Manual
with
Like
.
My guess is they hoped most DMs wouldn't care how the MM was laid out because they'll be using D&D Beyond (or some other digital tool...
Jun 27, 2025
rmcoen
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Man I hate the organization of the 2024 Monster Manual
with
Love
.
So I've been using my copy of the 2024 MM for a while now, and I can confidently say, I DO NOT like the organization. I want a devil...
Jun 27, 2025
rmcoen
reacted to
Misanthrope Prime's post
in the thread
New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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Like
.
Rather than saying "you tattoo a rabbit on your body that lets you cast the jump spell", why not just say "You tattoo magical designs on...
Jun 27, 2025
rmcoen
reacted to
Henadic Theologian's post
in the thread
New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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Like
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The first two Arcane Archer and Arcane Domain are awesome, rock solid, although I'd man Arcane shot profiency times instead of...
Jun 27, 2025
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