Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
rmcoen's latest activity
rmcoen
reacted to
dragoner's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Nobody wants realistic healing though, damage can take forever to heal, or never.
Jul 28, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
That's "why" adventurers are rare, despite the fabulous riches they can achieve in a short amount of time. (a) You need to be a little...
Jul 28, 2025
rmcoen
reacted to
Bill Zebub's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Yeah I was going to say something along those lines. There's "realistic combat" and then there's "realistic consequences for behavior...
Jul 28, 2025
rmcoen
reacted to
dragoner's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I think the balance point is how fast it is.
Jul 28, 2025
rmcoen
reacted to
UngainlyTitan's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I mostly want movie combat. Realistic combat, would see most of the cast dead or invalided out before the end of season 1.
Jul 28, 2025
rmcoen
reacted to
UngainlyTitan's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Most people that play D&D and have never seen real combat, movies are often the reference point for combat. Now of the people that want...
Jul 28, 2025
rmcoen
reacted to
Bill Zebub's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Curious: for those of you who want more realism (of the 'verisimilitude' sort) do you also want realism in movie combat?
Jul 28, 2025
rmcoen
reacted to
Theory of Games's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I mean. I look at the modifiers and all I see is abstract fluffiness. They aren't simulating reality, they're emulating it - that is...
Jul 28, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
Huh, this response just had me off-the-cuff think about introducing a ranged damage modifier: "Disadvantage on Damage" at Long Range...
Jul 28, 2025
rmcoen
reacted to
Umbran's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Mod Note: It is clear that both of you have forgotten (or chosen to forget) that making a discussion personal is apt to make problems...
Jul 28, 2025
rmcoen
reacted to
Argyle King's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I'm not sure if this is an adequate response. It's more just related thoughts that were on my mind as I was coming out of the gym. I...
Jul 28, 2025
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
You're making an assumption. In most games they don't get hit often. That's the point; they survive by avoiding the hit in the first...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
If you want a simple system, you could have one d20 to-hit roll against Defense Class (no armor bonus), followed, on a successful hit...
Jul 28, 2025
rmcoen
reacted to
Celebrim's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
There has never been a realistic pen and paper system. What people mistake for realism is process simulation where you go through the...
Jul 28, 2025
rmcoen
reacted to
Jfdlsjfd's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Well, I said it's not "complex" but it's "clunky". To me, complex means that it's difficult. Additions and substractions come naturally...
Jul 28, 2025
Top