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rmcoen's latest activity
rmcoen
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Fair point-- not arguing against you-- but my take is that The Expanse's fantasy elements don't negate its attention to real-world...
Aug 22, 2025
rmcoen
reacted to
Von Ether's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The answer is the same as it always has been, navies and armies conduct their missions with the technology they have at hand. On that...
Aug 22, 2025
rmcoen
reacted to
Deset Gled's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Sooo much of this. In a world with guns, we still have knife fights. In a world with airplanes, we still have submarines. In a world...
Aug 22, 2025
rmcoen
reacted to
practicalm's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Carriers go back to Traveller's Battle Riders. Which makes the tenders strategic targets. Biologicals really shouldn't be in space...
Aug 22, 2025
rmcoen
reacted to
Sossij's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers. The book...
Aug 22, 2025
rmcoen
reacted to
lewpuls's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Picture courtesy of Pixabay. A Change of Space When I write a Worlds of Design column about worldbuilding I usually think in terms of...
Aug 22, 2025
rmcoen
replied to the thread
What makes a successful superhero game?
.
I've played in four "SH" campaigns. one V&V, two Champions, and one M&M. (don't know the editions of any of them, sorry). The V&V...
Aug 21, 2025
rmcoen
reacted to
GrimCo's post
in the thread
What makes a successful superhero game?
with
Like
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Well, if i was citizen of Gotham, i would be pretty pissed at Batman not snuffing out Joker ( and couple of others) once and for all...
Aug 21, 2025
rmcoen
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
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Like
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For a more Watsonian explanation, its also extremely questionable that the tolerance for superheroic vigilantism would continue if they...
Aug 21, 2025
rmcoen
reacted to
Whizbang Dustyboots's post
in the thread
What makes a successful superhero game?
with
Like
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I'm not convinced that a successful superhero game has to represent all power levels, from Hawkeye to Galactus. A lot of painful...
Aug 21, 2025
rmcoen
reacted to
chuckdee's post
in the thread
What makes a successful superhero game?
with
Like
.
Though that's one way to do it, it's not the only way and not an absolute. One of my favorite games doesn't follow that paradigm and...
Aug 21, 2025
rmcoen
reacted to
Theory of Games's post
in the thread
What makes a successful superhero game?
with
Like
.
People throw around Superman but let's be real: most ttrpgs don't let you create anyone as powerful as Kal-El. He can literally move...
Aug 21, 2025
rmcoen
reacted to
Thondor's post
in the thread
What makes a successful superhero game?
with
Love
.
Designer of Simple Superheroes #0 here. I'm currently running sessions of the in-development variant Supervillains Unleashed. As many...
Aug 21, 2025
rmcoen
reacted to
cranberry's post
in the thread
What makes a successful superhero game?
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Like
.
I think the two most important are lots of choices for creating a character, and balance. For any TTRPG, balance seems like an obvious...
Aug 21, 2025
rmcoen
reacted to
Gorgon Zee's post
in the thread
What makes a successful superhero game?
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Like
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Well, you can always mechanically balance a system by introducing a meta-currency. Example: Take any system and add a currency "story...
Aug 21, 2025
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