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rmcoen's latest activity
rmcoen
reacted to
Piperken's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
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Like
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Most of the time a crit fail/crit success results in a very favorable or very unfavorable occurrence in the fiction. One time a player...
Dec 2, 2025
rmcoen
reacted to
Reynard's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
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Like
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I generally avoid making "crits" too big of a deal. I will use the rules for them if they exist, but I try not to extend it to skill...
Dec 2, 2025
rmcoen
reacted to
Basic Expert's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
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Like
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In a d20 system, a natural 1 is usually always a fail and a natural 20 is usually always a success; though I skip rolling if I think the...
Dec 2, 2025
rmcoen
reacted to
Umbran's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
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Like
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I run too many different systems to have a single answer to that. I don't usually house rule critical successes or failures - I just...
Dec 2, 2025
rmcoen
replied to the thread
Should traps have tells?
.
From a "defend my place" perspective, traps are meant to discourage or kill intruders when you aren't there, or supplement your defense...
Dec 2, 2025
rmcoen
reacted to
overgeeked's post
in the thread
Should traps have tells?
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Like
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From a game perspective, yes, of course traps should have tells. These are games about choices. Without choices to make, traps are just...
Dec 2, 2025
rmcoen
reacted to
FitzTheRuke's post
in the thread
Should traps have tells?
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Like
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I like involved set-piece encounter traps that run like monsters, except the solution isn't (at least, not always) to just "hit it until...
Dec 2, 2025
rmcoen
reacted to
Basic Expert's post
in the thread
Should traps have tells?
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Like
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100% agree. Give the players choices at some point in the process. Part of that might be letting them know there is a trap and let them...
Dec 2, 2025
rmcoen
reacted to
TheSword's post
in the thread
Should traps have tells?
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Like
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Yes and no. It depends what you’re using them for. But the essence is that a trap is meant to be interacted with. That’s the key thing...
Dec 2, 2025
rmcoen
reacted to
Morrus's post
in the thread
Should traps have tells?
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Like
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I think they’re more fun if they can be spotted, figured out, and circumvented by clever thinking rather than ability checks. The...
Dec 2, 2025
rmcoen
reacted to
Benjamin Olson's post
in the thread
D&D 5E (2024)
Eldritch Knight
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In 5e Classic Eldritch Knights didn't get arcane foci of any kind, much less get to use their weapon as one. They used component...
Dec 2, 2025
rmcoen
reacted to
DrJawaPhD's post
in the thread
D&D 5E (2024)
Eldritch Knight
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Like
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Seems like that would make sense to for the War Bond weapon(s) be usable as an Arcane Focus, but Arcane Tricksters also have no method...
Dec 2, 2025
rmcoen
reacted to
Marc17's post
in the thread
D&D General
Mapping: How Do You Do It?
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Like
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Draw a schematic as you go in theater of the mind. Detail combat areas when needed. I usually do this on the battle mat in the middle of...
Dec 2, 2025
rmcoen
reacted to
payn's post
in the thread
D&D General
Mapping: How Do You Do It?
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This is another thing im an outlier on. I have found its going to be more struggle than its worth giving this task to the players...
Dec 2, 2025
rmcoen
reacted to
SkidAce's post
in the thread
D&D General
Mapping: How Do You Do It?
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Like
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Small complex few rooms? Draw it out on the grid map as they go. Logic: Good visuals, no need for character mapping it was so small...
Dec 2, 2025
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