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rmcoen's latest activity
rmcoen
reacted to
Shades of Eternity's post
in the thread
D&D General
Gargoyles need to be redone.
with
Love
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Nobody ever uses them beyond a speed bump, and honestly, I'd rather play a gargoyle over an aarakocra as a pc. so here's a quick...
Dec 2, 2025
rmcoen
replied to the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
.
In COMBAT, nat20 always hits - but if you needed a 20 or more to hit, then the nat20 isn't a "crit", it's just a hit. A nat1 always...
Dec 2, 2025
rmcoen
reacted to
Laurefindel's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
with
Like
.
In D&D specifically, I usually treat a nat20 as “you succeed no matter what and look good doing it”, or else gain a small advantage...
Dec 2, 2025
rmcoen
reacted to
Clint_L's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
with
Like
.
A nat 20 always succeeds where success is a reasonable option. So, for example, if you say that your black ops specialist is going to...
Dec 2, 2025
rmcoen
reacted to
Benjamin Olson's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
with
Like
.
There seems to be a divergence between a ttrpg folk tradition of spectacular crits and fumbles and what most actual game designers want...
Dec 2, 2025
rmcoen
reacted to
aco175's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
with
Like
.
In earlier editions of D&D we used this more than we do now. With 5e we have the 20 as a crit success with the double damage and a 1 as...
Dec 2, 2025
rmcoen
reacted to
Piperken's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
with
Like
.
Most of the time a crit fail/crit success results in a very favorable or very unfavorable occurrence in the fiction. One time a player...
Dec 2, 2025
rmcoen
reacted to
Reynard's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
with
Like
.
I generally avoid making "crits" too big of a deal. I will use the rules for them if they exist, but I try not to extend it to skill...
Dec 2, 2025
rmcoen
reacted to
Basic Expert's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
with
Like
.
In a d20 system, a natural 1 is usually always a fail and a natural 20 is usually always a success; though I skip rolling if I think the...
Dec 2, 2025
rmcoen
reacted to
Umbran's post
in the thread
Natural 20/1 Crit fails and Crit successes, How do you handle them?
with
Like
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I run too many different systems to have a single answer to that. I don't usually house rule critical successes or failures - I just...
Dec 2, 2025
rmcoen
replied to the thread
Should traps have tells?
.
From a "defend my place" perspective, traps are meant to discourage or kill intruders when you aren't there, or supplement your defense...
Dec 2, 2025
rmcoen
reacted to
overgeeked's post
in the thread
Should traps have tells?
with
Like
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From a game perspective, yes, of course traps should have tells. These are games about choices. Without choices to make, traps are just...
Dec 2, 2025
rmcoen
reacted to
FitzTheRuke's post
in the thread
Should traps have tells?
with
Like
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I like involved set-piece encounter traps that run like monsters, except the solution isn't (at least, not always) to just "hit it until...
Dec 2, 2025
rmcoen
reacted to
Basic Expert's post
in the thread
Should traps have tells?
with
Like
.
100% agree. Give the players choices at some point in the process. Part of that might be letting them know there is a trap and let them...
Dec 2, 2025
rmcoen
reacted to
TheSword's post
in the thread
Should traps have tells?
with
Like
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Yes and no. It depends what you’re using them for. But the essence is that a trap is meant to be interacted with. That’s the key thing...
Dec 2, 2025
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