Recent content by rmcoen

  1. rmcoen

    D&D General Reincarnate is and has always been, weird.

    Thank you @James Gasik that's what I remembered... it was a huge downgrade of my capabilities (although I could Climb Walls better afterwards!). But, irrelevant now, as @jmartkdr2 pointed out -- the charts are more forgiving (always a PC race), you don't reroll stats... and...
  2. rmcoen

    D&D General Reincarnate is and has always been, weird.

    The difference between 10 and 18 was 4 points of bonus to AC (just like it is now), or 3 to ranged attacks. Except for a THIEF, who specifically got percentage bonuses to all the thief skills for a high DEX. (I don't recall them, but it varied by skill.) If your skill was 30%, and losing DEX...
  3. rmcoen

    Let's Talk About Character Resources To Power Abilities

    I like resource pools. Based on comments on this thread, I can see that it is because I look at the game more "boardgame" than "RPG"... the roleplaying exists to get me from fight A to fight B... I want a reason for the fight (i.e. I'm not looking for "Skirmish Mode" in CRPG), but the fight is...
  4. rmcoen

    D&D General Reincarnate is and has always been, weird.

    I had a male gnome thief that died in the Temple of Elemental Evil. He was reincarnated as a female human, and ended up having to "dual class" (1e at the time, I think!) into Fighter because "she" was fairly incompetent as a thief now: no racial bonuses, and all physical stats were rerolled -...
  5. rmcoen

    D&D 5E (2024) How do you handle surprised but won initiative?

    Oh this is easy: I don't use the 5.5e rules (and I barely think I was using the 5.0e rules "right"). I either give the surprising force 1 action before initiative is rolled, or I give them advantage against surprised foes - and the only thing a good initiative does on round 1 is end that...
  6. rmcoen

    D&D 5E (2014) Do You Start At Level 1?

    Starting at level 1 allows the players to understand their characters' abilities better and internalize their starting place. Even if levels 2 and 3 come quickly, it also allows the players to enjoy and get excited by the growth - while also allowing them the "narrowly escaping death" thrill...
  7. rmcoen

    Why do so many campaigns never finish? Genuinely curious what others think

    75% this. More often, with my gaming group of the last 3 decades, this results in player turnover. Kevin got a night job, so he can't make it to Monday night's game. Carl got married. Michael switched jobs. Jay's boss changed, and California-timed meetings interfered with our game-time...
  8. rmcoen

    Let's Talk About Metacurrency

    Responding to the OP: I like metacurrency for the PCs, but they need to be earned. IMC, I give each Player a "Luck Point" for showing up to the game on time; Luck Points can be used as Inspiration or for a slightly stronger effect. They get 1 "Fate Point" per level or major storyline...
  9. rmcoen

    Difficulty Numbers: Scaling, or Static?

    Difficulties are Static. Works well in "Bounded Accuracy" 5e, but works in all the other editions too, where the adventurers simply get better at their job. There is nothing wrong with encountering a DC 30 lock the 1st level rogue can't pick, or the DC 10 "lock" the 10th level rogue sneezes at...
  10. rmcoen

    Homebrew Do people in your game world put cheese on their apple pies??

    While I won't comment on the validity of putting cheese on apple pie, the mere question did raise the point of "how important is food, in your campaign?". Which I think is a great topic. Certain authors I've read spend a lot of book space talking about the food in their worlds. The characters...
  11. rmcoen

    D&D General Your Core Classes if The Core 4 Aren't Allowed

    Perhaps Humans are a "polluted" kind of undine... Water spirits, but mixed with a little earth and a little air. And the ones mized with Fire? Well, we call them Mages... (or "Heroes", depending on your milieu)
  12. rmcoen

    D&D General Adventurers a distasteful necessity

    I, too, liked the 3e directive/support that there were essentially "NPC versions" of the PC classes. PCs are Fighters; NPCs are warriors. PCs are clerics; NPCs are priests. I've brought that concept with me through multiple campaigns and editions. In the current campaign, CONGREGATIONS can...
  13. rmcoen

    D&D 5E (2024) Life drain needs to be replaced with Exhaustion

    I specifically went with the playtest OneDD version of Exhaustion to keep things "simple" (as simple as I can, anyway). 10 levels, each level is -1 to actions (attacks, ability checks, skills), and -1 to spell DCs. I added "every 2 levels, -5' speed (min 5' final speed)", to incorporate that...
  14. rmcoen

    D&D 5E (2024) Life drain needs to be replaced with Exhaustion

    Most of my games, the encounters are once/day while traveling, maybe 2 or 3 at a given location, and rarely a true dungeon crawl with a half-dozen encounters. Last fight, where a life drain event happened, was two days of investigation in town, followed by a 5-hour hike, and then a 34-round...
  15. rmcoen

    How does your group handle an absent player?

    We do "more than 50%" quorum. Right now, with 5 players, that means we play if 3 players are available. (I'm the DM.) Absent player PCs are still present if the game paused in the middle of action, or are busy doing something else (usually "nearby") if not. As a great "grey area" example...
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