Neon City Outlaws, a tabletop roleplaying game of cyberpunk heists and revolution, is now crowdfunding on Kickstarter! The newest game from award-winning designer Rodney Thompson (Dungeons & Dragons 5th Edition, Star Wars Saga Edition, Lords of Waterdeep), Neon City Outlaws is the newest game...
Just a quick update today. We unlocked the companion app stretch goal, and going into the final 48 hours we have three more stretch goals to go!
The Final 48 Hours Begins!
In today's update, I talk all about the eight sorcerous specialties that were recently added to the game as an unlocked stretch goal.
All About the Sorcerous Specialties
Today's update is all about the Deck of Quirks, which has now been unlocked for all backers! We also announce our two newest creative contributors to the project.
First Two Stretch Goals Unlocked! New Crew Members Revealed!
In today's update, I announce the newest creative added to the crew, and talk about the game's hit point mechanic, called Luck.
Cyberpunk Hack & A Look at Luck
I'm pleased to announce that the game has reached its funding goal with almost two weeks to go, and will become a real game!
Funding Goal Achieved! Bring on the Stretch Goals!
Today's update contains some thing I think you'll find pretty exciting: a preview of the game's campaign rules, the offer of a free scenario, a glimpse at some new art for the game's specialties, and some livstreaming and chat info!
Campaign Rules, Scenarios, Art, and More
Actually, there's a rule called "Dumb Luck" I use for that, where the player makes a percentile roll against their current luck (hit points, in a way) to see which way the wind is blowing.
For a weekend update, I talk a little bit about the game's dice system, and have some information on a few upcoming live chats and livestreams.
Livestreams, Chats, and the Dice
Just posted another design update, The Application of Heat. This entry covers heat, the resource that the Judge spends to introduce complications and obstacles into the game, making life harder for the crew.