Recent content by Rodrigo Istalindir

  1. Rodrigo Istalindir

    [Dread] Jenga beat up my dice! My results from the indie horror RPG.

    Any time someone bumps it it gets some traffic. Epi used to joke that he could tell when someone bumped it because he'd get a couple new sales of Dread. But lots of folks (including Piratecat) are busy at GenCon right now. What are your ideas?
  2. Rodrigo Istalindir

    [Dread] Jenga beat up my dice! My results from the indie horror RPG.

    Having a gaming weekend starting Thursday with a bunch of friends, some of whom are casual and/or relatively new to gaming. Going to use this opportunity to dust off my "MIA" Dread game. Bodies appearing on the border of Miami International Airport and the Everglades during the Miami Vice era.
  3. Rodrigo Istalindir

    D&D 5E Dungeonscape no more?

    WotC should just throw some money at the guy that did the fan-created tools for FFG's Star Wars game. Better than Hero Lab, much less anything WotC or their contractors have ever managed.
  4. Rodrigo Istalindir

    D&D 5E Changing the Skill Check Paradigm

    You said: You're playing a game where you take on the roles of heroic people facing terrible odds and snatching victory from the jaws of defeat. If they'll only do things when they're likely to succeed, there's no point in playing the game. So either the GM is being overly punitive when they...
  5. Rodrigo Istalindir

    D&D 5E fifth edition release schedule ... cart before the horse?

    I think the OP has unrealistic expectations as to how quickly quality material can be written and published. Even a big RPG has a small team, and there's little point in spending time and money on modules before the core game is done. And even after that game is done and you're waiting for it...
  6. Rodrigo Istalindir

    D&D 5E fifth edition release schedule ... cart before the horse?

    I didn't say 'doesn't use' I said 'sticks to'. There's tons of good stuff in the published modules that can be adapted and used to fill out a home campaign. But slavishly adhering to someone else's story to the point of eschewing homebrew material seems unfun and ignoring the best part of RPGs...
  7. Rodrigo Istalindir

    D&D 5E Changing the Skill Check Paradigm

    To me, this is backwards. Tell me what you're doing, and I'll tell you what to roll. About the only time I say 'give me an X check' is when I'm trying to nudge them along because they're missing something I think is obvious, or they've gotten stuck in a rut and fixated on a red herring. As an...
  8. Rodrigo Istalindir

    D&D 5E Changing the Skill Check Paradigm

    Get better players. Or learn how to challenge them better. If you've got players that are that risk-averse, then (a) you've been overly punitive for minor failures, (b) insufficiently flexible in setting up your challenges, or (c) they're a lost cause. Pick the skill+stat works when you let...
  9. Rodrigo Istalindir

    D&D 5E fifth edition release schedule ... cart before the horse?

    You've got two already and a third on the way. They're already producing them faster than most people play them. Plus a ton of stuff that can be converted with minimal effort. It's only playtest material for mechanics; for content it's some of the most played material ever. It's no different...
  10. Rodrigo Istalindir

    D&D 5E Changing the Skill Check Paradigm

    Having played a lot of games wherer 'Pick a skill, pick a stat, roll the dice' is the normal way of doing things, there are reasons why it's not always a good thing. The general assumption in most games, and in 5e, is that you're going to skilled in some but not all things, and your stats will...
  11. Rodrigo Istalindir

    D&D 5E Has Anybody Heard...

    Use Asmor's most excellent utility for adjusting the difficulty of the encounters. http://asmor.com/5e/monsters/#/main
  12. Rodrigo Istalindir

    D&D 5E Any word on (Full) 5e PDFs?

    Evil Hat and others manage just fine with http://www.bits-and-mortar.com/. No reason WotC couldn't do the same thing, and as a bonus it would furhter support their WPN stores.
  13. Rodrigo Istalindir

    D&D 5E How Much Lore is Enough?

    I think it's just about the perfect amount. It's enough to give you hooks to play with and inspire, but it doesn't take a ton of space and isn't so detailed as to be extremely setting specific (save those things like modrons that are very setting specific). And it's not like I'm forced to use...
  14. Rodrigo Istalindir

    D&D 5E 5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.

    Especially when there's two/three/four books, plus online additions. A CR index isn't like a regular index or table of contents, because it's most useful when it contains all potential options. An updated online list that contains CR/XP, source book, and other desirable searchables (terrain...
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