If you have not heard already the Kickstarter for a new edition of Colonial Gothic has been launched.
Our Kickstarter is simple. We want a high-quality, lovingly crafted, insanely huge core rulebook without all the fancy extras. It's a book, and the more we can improve on it, we will during...
The Kickstarter should go live this month. I'm working with someone to help me run this whole thing so I have to consider that.
I can tell you that the beast of a manuscript is through with editing, and I am addressing them now. I am finishing up Chapter 4 of 14. The Bibliography is the stage...
Let me add to the history. I treat history as it happened. You will not see Washington hunting vampires and the like. I add things that happened in the background; it is in the shadows that the game concerns itself with. What makes this game, IMO, is that I stay true to the history. I also make...
FoF uses a differtent set of rules. A lot of these rules could have been jettisoned so more of the Colonial Gothic setting could be put in. Add to this, the tone of the game does not in any way resemble what it is based on. I regret the whole thing.
Well there must be a reason Jefferson build and rebuild Monticello over a forty year span. Also, he was an avid book buyer and no one really knew what tomes he had.
Yes, it is the same as Shadow, Sword & Spell. As for 2d12, it works for the tone I go for in each game. A new edition of that game is going to happen to bring it in line with CG, but that is not a priority right now.
The majority of the book makes understanding the history and climate easier. The occult nd supernatural is still there but the real world is more defined.