Recent content by Rubik_the_Cube

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    Thinking of running a Shadowrun game... any advice for me?

    Yes the Fireball could set things on fire, unless you wanted to specify that it didn't when you made it. Your Sound Burst could act in whatever way you describe. It could be heard from far away or only within the burst, or could be the crushing silence that you describe. The trappings matter...
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    Thinking of running a Shadowrun game... any advice for me?

    Saelorn corrected me on that as well. My assumption was not accurate. We are playing 4th edition so my GM's reasoning is probably in line with what you experienced. Thanks for the correction sir!
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    Thinking of running a Shadowrun game... any advice for me?

    Trappings are what the Savage Worlds system uses to differentiate spells. Spells are given in the book as purely mechanical entities. The book tells you what a spell does but it's up to the player to decide how it does that. For example, there is a spell in the game called "Burst". The book...
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    Thinking of running a Shadowrun game... any advice for me?

    The differences in the guns are trivial. What they add to gameplay is not worth the amount of text it takes to explain what each mod does. The differences between ammo is less trivial, but still not worth reading and remembering the mods of each particular type of ammo. I think it's possible...
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    Thinking of running a Shadowrun game... any advice for me?

    I just had a neat thought. Riggers could be played as SW Weird Scientists. You invest your power points in creating gadgets, in this case drones, which then do your work for you. The main difference is that Weird Science gadgets play off the PCs skill and do not have their own. I view that...
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    Thinking of running a Shadowrun game... any advice for me?

    While I agree that Shadowrun is a process-simulation, that is a product of the rules, not the setting. Nothing about the setting of Shadowrun demands that it be played with a process-simulation rule set. When I read the story excerpts in the rule book, I could see myself reproducing them in...
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    Thinking of running a Shadowrun game... any advice for me?

    Eminence_Grise, I can't speak to Interface Zero as I haven't purchased the setting. What I can say is that I will be running my Savage Shadowrun game using the core rules (delux edition) and just adding skill and edges to cover what I need. For example, I would add Hacking to the skill list...
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    Thinking of running a Shadowrun game... any advice for me?

    I feel much the same way you do Nimblegrund. I'm playing in a 4th ed Shadowrun game right now and I can tell you without hesitation that, as much as I love the setting, I would never run the game due to the needlessly complicated rules. When I GM Shadowrun, and I will because I absolutely love...
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    Listening to Acquisitions Incorporated Season 1!

    My favorite season That first adventure was, by far, my favorite of all the Acq. Inc. stuff. Even though Chris Perkins doesn't DM the second half of the season, it still delivers. That podcast is what got me back into D&D after six years out of the hobby, and I've been enjoying it more than...
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    Power sources vice classes for power selection

    Fair enough. I can take the opportunity to prune some redundant feats as well. - RtC
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    Power sources vice classes for power selection

    AbdulAlhazred, I'm working on implementing the idea when my next DMing opportunity comes around. I guess it's back to paper character sheets since I don't think the online builder will let me do it. I need a new programming project, I suppose I could write an offline builder. Does anyone...
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    Power sources vice classes for power selection

    Why would a twin striking Dex fighter with a bow be better than a ranger? How would they have "all the advantages of a ranger"? Having more hit points is great, sure. Are fighter feats better than ranger feats for a twin striking bow wielder? Is marking better than hunter's quarry? I was...
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    Power sources vice classes for power selection

    Thanks for the replies folks. So far they've confirmed what I was thinking. I'm not overly concerned with increased power. As the DM I set the challenges and it's easy enough to increase their difficulty as needed. I'm more concerned about power disparity between PCs. I think there would be...
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    Power sources vice classes for power selection

    I understand that players would take powers from other classes; that is the intent. The question is: what would the effects be? To use one of your examples, would a fighter with twin striker be more or less combat effective than a ranger with twin strike? Also, I don't think Rouge and Warlock...
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    Power sources vice classes for power selection

    I'm toying with the idea of allowing players to select any power from their class' Power Source rather than only those normally offered to the class. If this was the only thing changed e.g. no changes to feats, paragon paths, etc.; what do yo think the effects would be? -RtC
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