AI serves well for plugging the holes and for prototyping. It is - at this moment - incapable of serving a complete and polished product (note that there are agentic workflows that - seemingly - work well enough for some tasks to rectify that). And it's decent for managing research in large...
A small update - just in case anyone was interested.
I have created a dungeon stocking generator that runs in Python and stocks a dungeon based on Shadowdark dungeon stocking tables. Actually, I have used Shadowdark tables, imported them into YAML file, and used ChatGPT to generate necessary...
And here it is. Several bits of information:
SWW is missing random OSR tables. Shadowdark imports them, supplementing this functionality.
Dungeon Turn aka crawling round is an experiment to find out if it helps with putting time-based pressure on the players.
The encounters are meant to be hard...
Shadowdark Maps (stocking)
DANGER LEVEL (d6): 1 - Unsafe
SITE SIZE (d6): 12 - Large
SITE TYPE (d6): 6 - Ruins
Rooms: Type x Expanded description
(NPC, Captive, Shrunken Head Trio) Broken stairs (difficult terrain) lead down (previously up) to a (former guradroom) slightly skewed room sporting...
Supporting Systems
The system is Shadow of the Weird Wizard. The characters number 4-5 and are of 2nd level. Tier: Novice. The expected difficulty levels are Easy: 4, Average: 8, Hard: 12.
Dungeon Turn/Crawling Round: 10 minutes. Each search action, each listening action and every longer...
Map #1: Killer on the Run
Hook: The heroes are following tracks of an assassin.
Shadowstone Manor
Status: Barely modified to fit the setting and background story.
Forgotten ruins of a manor in the hills off the Ranger's Path. Originally located atop a hill, it literally slid down into a lake...
Here it is. Series of posts documenting the process and end result.
DUNGEON STOCKING MANUAL
Sources
Inspirations
Shadowdark: Stocking A Dungeon Example by Reynard
Maps
Dyson Logos maps thread
Watabou's Procgen Arcana, One Page Dungeon Generator
Recommended settings/workflow:
r-click...
@Reynard Hello there, just finished stocking my dungeon. Mind if I attached it to this thread?
Note: While I used Shadowdark Dungeon Stocking method, I have used Shadow of the Weird Wizard and my campaign as an underlying game system.
The elements of a good module that make me enjoy using it. There are actually quite a few of them, however, this being a mobile device and the time being almost an hour past midnight, I'll focus on priority stuff.
One, provide a quick 'what has gone before' section to ensure that a GM can...
GURPS is like a big box of LEGO bricks, while modern systems (like Cypher) provide ready-to-use assembled models, a few spare items and information how to mix and match.
Your character pool should not be needed.
Also, roll under systems break too easily.
:)
GURPS, the system I cannot bring myself to hate. The system that boasts incredible resources and legions of potential players who broke their teeth on optional options and page turning bits.
sigh
If I were to make a wish on fourth, nay, fifth edition, it would be something like this:
let me...