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Ruin Explorer's latest activity
Ruin Explorer
replied to the thread
LLMs as a GM
.
They're related but more precise in purpose and tend to actually be vastly more performant for the specific and specialized tasks...
Saturday at 8:54 PM
Ruin Explorer
reacted to
Seramus's post
in the thread
Optimization and optimizers...
with
Haha
.
I'm reminded of a World of Darkness conversation I wasn't even involved in: "Why is your character starting with a 5 in Intelligence?"...
Saturday at 2:27 PM
Ruin Explorer
replied to the thread
LLMs as a GM
.
The only reason you can use LLMs freely is companies burning literally billions to tens of billions as loss-leaders to try and create...
Saturday at 2:21 PM
Ruin Explorer
reacted to
Morrus's post
in the thread
How many "steps" is too many?
with
Haha
.
I mean, we were talking about people we meet. I might try asking the cashier at Tesco's tomorrow how many steps their tolerance is, but...
Saturday at 2:38 AM
Ruin Explorer
replied to the thread
How many "steps" is too many?
.
Calling using "circumstance modifier" correctly, as a term that means a modifier based on the actual circumstances (like it sounds), as...
Saturday at 2:38 AM
Ruin Explorer
reacted to
RenleyRenfield's post
in the thread
How many "steps" is too many?
with
Like
.
Well, in your favor = i was not talking about Mage the Ascension... You see, that is "old world of darkness", not "new world of...
Friday at 9:11 PM
Ruin Explorer
replied to the thread
How many "steps" is too many?
.
None of those are circumstance modifiers by definition. They're spells and abilities. We can exclude spells and abilities sure, but if a...
Friday at 9:09 PM
Ruin Explorer
replied to the thread
How many "steps" is too many?
.
I think it is though, because you use a D&D attack as an example, but because 5E decided to be weird, we do in fact have to ask "is...
Friday at 7:58 PM
Ruin Explorer
replied to the thread
How many "steps" is too many?
.
I don't think that's quite true, because you're not just looking at D&D's resolution, where you could kinda make that argument, you're...
Friday at 7:47 PM
Ruin Explorer
replied to the thread
How many "steps" is too many?
.
To be clear he's talking about NWoD, not oWoD, it's just very confusing because he says "first print edition of World of Darkness", by...
Friday at 7:41 PM
Ruin Explorer
replied to the thread
How many "steps" is too many?
.
This is a really good point re: resolution complexity - and yeah it's true in 5E and DH that a lot of rolls you just know they...
Friday at 7:38 PM
Ruin Explorer
reacted to
MNblockhead's post
in the thread
How many "steps" is too many?
with
Like
.
To me steps listed in the OP are misleading in terms of how complex the game mechanics are. The OP uses the example of combat in D&D...
Friday at 7:34 PM
Ruin Explorer
reacted to
Vael's post
in the thread
How many "steps" is too many?
with
Like
.
The other thing to consider is how easily can steps be short cutted? For example, a big roll in Daggerheart or 5e means I can often skip...
Friday at 7:32 PM
Ruin Explorer
reacted to
Reynard's post
in the thread
How many "steps" is too many?
with
Like
.
For me anyway, it doesn't really matter who is resolving any given step. They all need resolving. For the record, I don't think DH is...
Friday at 7:32 PM
Ruin Explorer
reacted to
prabe's post
in the thread
Optimization and optimizers...
with
Like
.
Yeah, that 1:1 correlation is way beyond where I'd go in that direction, too..
Friday at 7:27 PM
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