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Ruin Explorer's latest activity
Ruin Explorer
replied to the thread
D&D General
1s and 20s: D&D's Narrative Mechanics
.
That last sentence doesn't seem reasonable nor supportable - I feel like you need to look at yourself to find out why you think that...
May 23, 2025
Ruin Explorer
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Yes it's explicit that you shouldn't be rolling for things that have no real consequences or are trivial. It does undermine this...
May 23, 2025
Ruin Explorer
reacted to
Bravesteel25's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
My understanding is that rolls are only made for narratively complex actions. So, no need to make a check to ride your horse well, but...
May 23, 2025
Ruin Explorer
replied to the thread
Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
.
I should definitely watch that to see how they actually handle session zero there.
May 23, 2025
Ruin Explorer
reacted to
Reynard's post
in the thread
Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
with
Like
.
I caught the first 45 minutes or so of the Age of Umbra Session 0 last night, but then had to go to bed. I was going to watch the rest...
May 23, 2025
Ruin Explorer
replied to the thread
D&D 5E (2024)
Eberron - skycoaches and bastions
.
3 mph (ie a moderate to slow walk) seems insanely slow for they way they're drawn and described. Even clunky 2 horse stagecoaches...
May 23, 2025
Ruin Explorer
reacted to
MarkB's post
in the thread
D&D 5E (2024)
Eberron - skycoaches and bastions
with
Like
.
To be fair, I don't think we have mechanical stats for horse-drawn carriages either. The closest equivalent to a sky coach would...
May 23, 2025
Ruin Explorer
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Eberron - skycoaches and bastions
with
Like
.
For mechanics, I would treat it as a large flying carpet. Not that 5e handles any sort of flying well. I don't have the bastion rules...
May 23, 2025
Ruin Explorer
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Has there ever been an RPG that didn't work for anyone? I mean aside from actual ones with serious mechanical problems, which definitely...
May 23, 2025
Ruin Explorer
reacted to
Reynard's post
in the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
with
Like
.
Sure. Fate has been doing this for a couple decades, and Fate wasn't the first. People need to read the inspirations section at the...
May 23, 2025
Ruin Explorer
reacted to
AlViking's post
in the thread
D&D General
Dwarven Vikings
with
Like
.
I used to joke that the only difference between a rock and a dwarf was that a rock doesn't care if it's beard gets wet when it's in...
May 23, 2025
Ruin Explorer
replied to the thread
D&D General
Dwarven Vikings
.
This is exactly how it works with Warhammer Fantasy dwarves. They use steam powered ships (with cannons) that fairly closely resemble...
May 23, 2025
Ruin Explorer
added the media item
1748013935947.jpeg
to
General
.
May 23, 2025
Ruin Explorer
replied to the thread
D&D General
1s and 20s: D&D's Narrative Mechanics
.
I don't think it is a separate topic really, given how linked they are, and that player world building quality is frequently cited as a...
May 23, 2025
Ruin Explorer
reacted to
Staffan's post
in the thread
Most influential RPG
with
Like
.
I think it was at least partially a rights issue. I don't know if the RPG only had rights to the books and not the movies, but they...
May 23, 2025
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