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Ruin Explorer's latest activity
Ruin Explorer
replied to the thread
No Initiative Order: How Do You Do It?
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Pretty good - most of the RPGs my main group has played over the last few years have used it - Mothership and Spire particularly (before...
Jun 5, 2025
Ruin Explorer
reacted to
Reynard's post
in the thread
What Does a "Successful" RPG Look Like?
with
Like
.
I wanted to reach back to the OP. I want to use Blades in the Dark as an example, because I slept on it and it was not until I...
Jun 5, 2025
Ruin Explorer
replied to the thread
Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
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Oh to be clear I agree completely here. I don't see 2024 getting unceremoniously dumped like the 3D VTT/Sigil was. That would be a break...
Jun 5, 2025
Ruin Explorer
reacted to
Blue's post
in the thread
Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
with
Like
.
Call me cynical, but I don't believe they will get rid of 2024 until they've milked all the easy cash by publishing books that are the...
Jun 5, 2025
Ruin Explorer
replied to the thread
Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
.
It is kind of funny yes, but terribly unsurprising. As soon as 5E became obviously extremely successful, WotC seemed to wake up and...
Jun 5, 2025
Ruin Explorer
reacted to
BrokenTwin's post
in the thread
Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
with
Like
.
The irony that 2024 might be done in by corporate for the same reasons as 4E is mildly hilarious to me, though still not great for...
Jun 5, 2025
Ruin Explorer
replied to the thread
Daggerheart General Thread [+]
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I'm not trying to backseat DM here, but like, when you say "pass back", what did you do? I feel like this game assumes (and doesn't...
Jun 5, 2025
Ruin Explorer
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I just don't see how you can see the "Sharing the Spotlight" section and "Engage Quiet Players" and think it doesn't apply to all scenes...
Jun 5, 2025
Ruin Explorer
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Interesting! Every game I’ve ever played has pointed in the rules to the GM to facilitate the table and manage play. I’ve had players DM...
Jun 5, 2025
Ruin Explorer
reacted to
Campbell's post
in the thread
Daggerheart General Thread [+]
with
Like
.
When we play tested Daggerheart the GM managed the spotlight just like he does running Powered by the Apocalypse games and we had no...
Jun 5, 2025
Ruin Explorer
reacted to
Reynard's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Out of curiosity, where were the other players? I'm not saying spotlight hogs and quiet players aren't real, or doesn't need...
Jun 5, 2025
Ruin Explorer
replied to the thread
What Does a "Successful" RPG Look Like?
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I think the first point is only true for financial success, and we've got a lot of recent-ish games which kind of demonstrate that...
Jun 5, 2025
Ruin Explorer
replied to the thread
Minimalist and One Page RPGs
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Logically that follows but it is fascinating how many long-term campaigns are using games with fairly crunchy rules - I wonder if that's...
Jun 5, 2025
Ruin Explorer
replied to the thread
Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D
.
I think the fact that they seemingly aren't doing this is another pin on the crazy/murder wall of "6E is coming". Hiring from outside...
Jun 5, 2025
Ruin Explorer
replied to the thread
What videogames are you playing in 2025?
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The initial complexity is higher, but in the longer-term MT1 is less complex/thoughtful than StS, I would suggest, primarily because...
Jun 5, 2025
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