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Ruin Explorer's latest activity
Ruin Explorer
reacted to
Misanthrope Prime's post
in the thread
New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
with
Haha
.
The gulf in energy between De Armas and Petrisor is incredibly stark. Kenreck may not have been the secret sauce for this videos but I...
Jun 27, 2025
Ruin Explorer
replied to the thread
What makes a successful horror game?
.
Oh re: mechanics again, I do think they matter, and like, as an example I'd contrast two mechanics from Mothership - Stress/Panic Checks...
Jun 27, 2025
Ruin Explorer
replied to the thread
What makes a successful horror game?
.
I don't really agree. And when I think about effective horror adventures it wasn't the ones where we were truly powerless that worked...
Jun 27, 2025
Ruin Explorer
reacted to
TheSword's post
in the thread
What makes a successful horror game?
with
Like
.
For me it’s not about powerless so much as it is being out of your depth. You still have agency, but you don’t the full picture to make...
Jun 27, 2025
Ruin Explorer
reacted to
Paul Farquhar's post
in the thread
What makes a successful horror game?
with
Haha
.
Obviously, the most important thing for a successful horror game is it should make the players miserable. If they are having fun you are...
Jun 27, 2025
Ruin Explorer
replied to the thread
What makes a successful horror game?
.
Using your previous comment as a starting point: I think you can do it even when the rules do fight you, as Ravenloft even existing...
Jun 27, 2025
Ruin Explorer
reacted to
TheSword's post
in the thread
What makes a successful horror game?
with
Like
.
In D&D 5e games advantage is a killer of horror because it gives confidence and reduces risk. The solution to that is to start with...
Jun 27, 2025
Ruin Explorer
reacted to
nyvinter's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Horror campaigns are hard to do and I'd argue that most of it is not due to the rules. Not even Ten Candles or Dread can save the horror...
Jun 27, 2025
Ruin Explorer
replied to the thread
Optimization and optimizers...
.
I mean, that's not true. Being a munchkin isn't about power level, it's about attitude. Being a munchkin means you don't care about the...
Jun 27, 2025
Ruin Explorer
replied to the thread
Optimization and optimizers...
.
Unquestionably it's optimization, yeah, because you're intending to make a character overall function well mechanically within the...
Jun 27, 2025
Ruin Explorer
reacted to
Laurefindel's post
in the thread
Optimization and optimizers...
with
Like
.
Definitely, at least in my definition of optimization. It doesn’t have to be dishonest or against the spirit of the game, but choosing...
Jun 27, 2025
Ruin Explorer
reacted to
Faolyn's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I'm thinking about doing it for my group only because we play via discord, and while nobody at my table is an intentional spotlight hog...
Jun 26, 2025
Ruin Explorer
replied to the thread
Optimization and optimizers...
.
Yes actually lol. Wow. Self-contradiction and direct hypocrisy. Impressive. It absolutely is a problem that you are so keen to label...
Jun 26, 2025
Ruin Explorer
reacted to
Seramus's post
in the thread
Optimization and optimizers...
with
Like
.
Well, there's the real answer "They stop playing together" and then the adult answer, "They sit down and talk with this guy about it."...
Jun 26, 2025
Ruin Explorer
replied to the thread
[James Bond] The next movie directed by Denis Villeneuve
.
I mean, that is why he's in every movie, he's one of the most generally "beloved" modern stars, but yeah it doesn't mean he's a good fit...
Jun 26, 2025
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