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Ruin Explorer's latest activity
Ruin Explorer
reacted to
Crimson Longinus's post
in the thread
D&D General
D&D: Literally Don't Understand This
with
Like
.
Oh no, you have uncovered my secret for building "unique" fantasy cultures! :eek: Yeah, this is a good technique. Combine unrelated...
Aug 16, 2025
Ruin Explorer
reacted to
Levistus's_Leviathan's post
in the thread
D&D General
D&D: Literally Don't Understand This
with
Like
.
Dungeon Meshi and Frieren are two pretty popular D&D-esque anime. I imagine Kpop Demon Hunters will inspire many future games. Also...
Aug 16, 2025
Ruin Explorer
replied to the thread
D&D General
D&D: Literally Don't Understand This
.
I mean honestly I think you could set D&D in the 1940s without too many issues. Eberron basically has it in the 1920s for goodness sake.
Aug 16, 2025
Ruin Explorer
reacted to
FitzTheRuke's post
in the thread
D&D General
D&D: Literally Don't Understand This
with
Like
.
Sounds like (somewhat) typical D&D shenanigans to me.
Aug 16, 2025
Ruin Explorer
reacted to
Whizbang Dustyboots's post
in the thread
What makes a successful superhero game?
with
Like
.
It does make for Doctor Doom, Magneto and a few other villains being wonderfully well rounded by accident, though.
Aug 16, 2025
Ruin Explorer
replied to the thread
What makes a successful superhero game?
.
Yeah I'd classify HERO as leaning more gamist/tactical than simulationist, whereas GURPS Supers was simulationist, because GURPS...
Aug 16, 2025
Ruin Explorer
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
It isn't just DC. Years ago I was part of the application staff for an X-Men based MUSH, and we'd get people who would write up FCs...
Aug 16, 2025
Ruin Explorer
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
Even Hero isn't trying for a physics emulation in any meaningful way; if it was the way Strength and damage steps operate wouldn't work...
Aug 16, 2025
Ruin Explorer
replied to the thread
Does Anyone Care? (Cosmere RPG)
.
???? It seems like you're saying you're unfamiliar with the Cosmere but want to make some extreme claims on how much lore there is and...
Aug 16, 2025
Ruin Explorer
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
Also vehicle combat tend to reduced to rolling just like, one roll to manuever/evade maybe, and one roll to attack, and like, that's it...
Aug 16, 2025
Ruin Explorer
reacted to
MGibster's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Another problem is one of skill allocation. In most games, if you're a crack pilot you're character is likely less capable in...
Aug 16, 2025
Ruin Explorer
reacted to
payn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
It's a tough nut to crack. After a pilot and a gunner, its always a wonder what everyone else does? Traveller gives roles such as comms...
Aug 16, 2025
Ruin Explorer
replied to the thread
Does Anyone Care? (Cosmere RPG)
.
< insane person laughter > BWHAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAHAHAHAAHAHAHAHA I read 3600+ words of Stormlight Archives and there was...
Aug 16, 2025
Ruin Explorer
replied to the thread
What makes a successful superhero game?
.
Agree completely. You can really just chop off the very top end entirely if you're not explicitly emulating the most elite DC male...
Aug 16, 2025
Ruin Explorer
replied to the thread
What makes a successful superhero game?
.
I think this waaaaaay overstated. Like 10x overstated. It's obviously not meaningfully true, I'd say. Plenty of supers games manage...
Aug 16, 2025
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