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Ruin Explorer's latest activity
Ruin Explorer
reacted to
Argyle King's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
I think it matters where the complexity is at. Sometimes, my issue with a game is neither that it's too complex nor that it's not...
Jan 30, 2026
Ruin Explorer
replied to the thread
Crows Officially Announced by MCDM
.
Not all dungeon crawlers are alike, though - this one has a lot of NSR-specific conceits. Like, if you baseline say dungeon crawler to...
Jan 30, 2026
Ruin Explorer
reacted to
Reynard's post
in the thread
Crows Officially Announced by MCDM
with
Like
.
Dungeon crawlers have existed throughout the whole life of the hobby. OSR dungeon exploration is one particular flavor of that, but it...
Jan 30, 2026
Ruin Explorer
reacted to
Reynard's post
in the thread
Crows Officially Announced by MCDM
with
Like
.
Mostly because neither of those games plays fast enough, and don't have a loot system that would emulate Diablo. It would be a hard...
Jan 30, 2026
Ruin Explorer
reacted to
TerraDave's post
in the thread
Crows Officially Announced by MCDM
with
Like
.
From the post, it seems like they have done that "shoving". Its full of NSR/OSR references. (From you next post) its seems to totally...
Jan 30, 2026
Ruin Explorer
reacted to
TerraDave's post
in the thread
Crows Officially Announced by MCDM
with
Like
.
I was thinking its very NSR. Perhaps confirming that is very much a thing now. Its also entering a pretty crowded space. But if the...
Jan 30, 2026
Ruin Explorer
replied to the thread
Crows Officially Announced by MCDM
.
That would totally work, and indeed there are dungeon crawling videogames which have some similar mechanics, but they explicitly called...
Jan 30, 2026
Ruin Explorer
reacted to
Not a Decepticon's post
in the thread
Crows Officially Announced by MCDM
with
Like
.
I think a perfect way to midigate that issue would be to adapt the Victories from Draw Steel - the more challenges you overcome, the...
Jan 30, 2026
Ruin Explorer
replied to the thread
How Complex Do You Prefer Your TTRPG Systems In General
.
I definitely think subsystems for very specific situations, ones which can produce interesting and story/setting-relevant results are a...
Jan 30, 2026
Ruin Explorer
reacted to
Celebrim's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
I voted an '8' but a lot of people would probably consider my tastes closer to a '9'. The thing is that I like a very simple and clean...
Jan 30, 2026
Ruin Explorer
reacted to
Professor Murder's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
I put 5 and most of that comes from my typical role as a GM. DnD 5e is right now the max lvl of difficulty for a system I would want to...
Jan 30, 2026
Ruin Explorer
replied to the thread
How Complex Do You Prefer Your TTRPG Systems In General
.
For me, complexity isn't inherently a problem or good thing, it's whether that complexity is justified by creating interesting and...
Jan 30, 2026
Ruin Explorer
reacted to
Umbran's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
For Poll purposes, I chose 6, but that's more like the place beyond which the complexity really needs some justification, or it starts...
Jan 30, 2026
Ruin Explorer
reacted to
Professor Murder's post
in the thread
Modiphius 2d20 System Opinions?
with
Like
.
I attempted a Klingon ST game and it didn't go well. My table and I just bounced off the systems very hard. With more research by all...
Jan 30, 2026
Ruin Explorer
replied to the thread
Modiphius 2d20 System Opinions?
.
That's a very strange account of DH that makes it sound like something pretty weird was going on, where people only got anything done by...
Jan 30, 2026
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