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Ruin Explorer's latest activity
Ruin Explorer
reacted to
Paul Farquhar's post
in the thread
Lances were designed to shatter and be disposable?
with
Like
.
He had two serious injuries. The first one was jousting, and was a head wound which left him KOed for an extended period. After that he...
Feb 24, 2026
Ruin Explorer
reacted to
Edgar Ironpelt's post
in the thread
Lances were designed to shatter and be disposable?
with
Like
.
My understanding is that tournament lances were designed to break - and were also designed with blunt tips. They were intended for...
Feb 24, 2026
Ruin Explorer
replied to the thread
D&D 5E (2024)
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
.
Okay, I'll clarify, you want to hammer on semantics. They did say that they were doing it. Not just that they needed to. That... is...
Feb 24, 2026
Ruin Explorer
reacted to
Parmandur's post
in the thread
D&D's Lack of 2026 Announcements Actually Follows Precedent
with
Like
.
Interesting either way, but I am leaning towards suspecting we will hear something soon. We know they have stuff in he pipeline, and if...
Feb 23, 2026
Ruin Explorer
reacted to
Parmandur's post
in the thread
D&D's Lack of 2026 Announcements Actually Follows Precedent
with
Like
.
I agree with your overall point 100%, you are quite correct particularly across the full sweep of 5E. However, in August 2024, WotC did...
Feb 23, 2026
Ruin Explorer
replied to the thread
D&D 5E (2024)
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
.
Yeah, this is what I'd expect. The trouble is, this isn't the first time we've heard about re-writing Beyond. As far back as 2019, which...
Feb 23, 2026
Ruin Explorer
reacted to
J-H's post
in the thread
D&D 5E (2024)
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
with
Like
.
Rewriting Beyond is probably the right solution. To level-set expectations, as with almost every corporate software project it will be...
Feb 23, 2026
Ruin Explorer
reacted to
darjr's post
in the thread
D&D 5E (2024)
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
with
Wow
.
D&D Beyond has announced its roadmap for the future, including features in active development and those planned for later down the line...
Feb 23, 2026
Ruin Explorer
reacted to
MarkB's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
Both of those things were more likely due to how assassins work, though. I think a good option would have been to give the assassin...
Feb 23, 2026
Ruin Explorer
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
NPC revenge is great and makes sense in the fiction...but care must be taken. The dice made it work for the narrative you were hoping to...
Feb 23, 2026
Ruin Explorer
reacted to
W'rkncacnter's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
yeah i think this really puts into words why this whole thing left a sour taste in my mouth. this wasn't an encounter, it was a set piece.
Feb 23, 2026
Ruin Explorer
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
You don’t have to use actual assassin stat block! So long as they use hand crossbows and wear black they will do the job. Since the role...
Feb 23, 2026
Ruin Explorer
reacted to
Umbran's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
Because the logical choice for assassins is to mind metagame concerns closely? You don't send sneaks at the party if you don't want the...
Feb 23, 2026
Ruin Explorer
reacted to
Umbran's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
So, it then becomes an element on the "wandering damage chart". I don't know if it acted logically in this situation. If the...
Feb 23, 2026
Ruin Explorer
reacted to
nevin's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
Ok to make a point. I'd be really careful about this shoot and scoot stuff as an ongoing tactic. The players should be able to come...
Feb 23, 2026
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