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rules.mechanic's latest activity
R
rules.mechanic
reacted to
Corinnguard's post
in the thread
D&D Debuts Playtest for Psion Class
with
Like
.
A Babylon 5 reference? ;)
Today at 7:29 PM
R
rules.mechanic
reacted to
Steampunkette's post
in the thread
D&D Debuts Playtest for Psion Class
with
Like
.
... so it's a sorcerer with an "Energy Die" rather than Sorcery Points, and with 'Disciplines' like 'Devilish Tongue' they get to use...
Today at 7:49 AM
R
rules.mechanic
reacted to
I'm A Banana's post
in the thread
Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
with
Like
.
I wonder why we're not looking at the Necromancer Wizard, too. Feels like a big omission from this list.... Reanimator Overall, I'm...
May 7, 2025
R
rules.mechanic
reacted to
Savage Wombat's post
in the thread
Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
with
Like
.
I played a "reanimator artificer" in a Deadlands (Savage Worlds) game once - the reaction from other players when I first got to yell...
May 7, 2025
R
rules.mechanic
reacted to
Mistwell's post
in the thread
Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
with
Like
.
So disappointed there is no Wizard (Necromancer) subclass announced for this. Wizard had, I think, the most number of subclasses removed...
May 7, 2025
R
rules.mechanic
reacted to
Blue's post
in the thread
Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
with
Like
.
What needs to be playtested and/or gain player buy-in about it? It seems like it's set technology, no need to put that in a UA.
May 7, 2025
R
rules.mechanic
reacted to
KoolMoDaddy-O's post
in the thread
Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
with
Like
.
Summary of the video: Reanimator Artificer with modular Construct companion College of Spirits Bard rebooted from Van Richten's, spirit...
May 7, 2025
R
rules.mechanic
reacted to
doctorhook's post
in the thread
Mass Layoffs At Polygon, Major Gaming News Outlet
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Like
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Been thinking about this a lot lately, how great this website is. Been hanging out here since like 2000, in the Eric Noah days (my first...
May 3, 2025
R
rules.mechanic
reacted to
Shiroiken's post
in the thread
D&D (2024)
Sage Advice Compendium Updated To 2024
with
Like
.
In reality, using two different bonus action abilities on a turn isn't game breaking by any stretch. The only examples I've seen where...
May 3, 2025
R
rules.mechanic
reacted to
Abstruse's post
in the thread
Freebies, Sales, and Charity Bundles for April 27, 2025
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Like
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Welcome to the Bundles, Freebies, and Sales News, the weekly column at EN World that helps make sure you don’t miss out on big tabletop...
Apr 27, 2025
R
rules.mechanic
reacted to
EzekielRaiden's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
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I cannot promise that it is highly historically accurate; as noted, it's strongly inspired by stories like Sinbad and the Thousand and...
Apr 26, 2025
R
rules.mechanic
reacted to
dragoner's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
with
Like
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I have run the last two fantasy campaigns in Europe, there are a lot of good maps for it, such as this one: Usually run in Eastern...
Apr 26, 2025
R
rules.mechanic
reacted to
LaTia J's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
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Like
.
We were just too excited about the versioning process!
Apr 25, 2025
R
rules.mechanic
reacted to
Morrus's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
with
Like
.
I figure you mean DM's Guild. You can't post products on D&D Beyond. And you don't put things on DMsG using the Creative Commons...
Apr 25, 2025
R
rules.mechanic
reacted to
Thommy H-H's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
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Yes: the online content-creation economy is driven solely by traffic because YouTubers and the like are paid based on the number of...
Apr 25, 2025
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