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rules.mechanic's latest activity
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rules.mechanic
reacted to
Blue's post
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Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
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What needs to be playtested and/or gain player buy-in about it? It seems like it's set technology, no need to put that in a UA.
May 7, 2025
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rules.mechanic
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KoolMoDaddy-O's post
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Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
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Summary of the video: Reanimator Artificer with modular Construct companion College of Spirits Bard rebooted from Van Richten's, spirit...
May 7, 2025
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rules.mechanic
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doctorhook's post
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Mass Layoffs At Polygon, Major Gaming News Outlet
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Been thinking about this a lot lately, how great this website is. Been hanging out here since like 2000, in the Eric Noah days (my first...
May 3, 2025
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rules.mechanic
reacted to
Shiroiken's post
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D&D 5E (2024)
Sage Advice Compendium Updated To 2024
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In reality, using two different bonus action abilities on a turn isn't game breaking by any stretch. The only examples I've seen where...
May 3, 2025
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rules.mechanic
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Abstruse's post
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Freebies, Sales, and Charity Bundles for April 27, 2025
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Welcome to the Bundles, Freebies, and Sales News, the weekly column at EN World that helps make sure you don’t miss out on big tabletop...
Apr 27, 2025
R
rules.mechanic
reacted to
EzekielRaiden's post
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Worlds of Design: Breaking the Fantasy Mold
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I cannot promise that it is highly historically accurate; as noted, it's strongly inspired by stories like Sinbad and the Thousand and...
Apr 26, 2025
R
rules.mechanic
reacted to
dragoner's post
in the thread
Worlds of Design: Breaking the Fantasy Mold
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I have run the last two fantasy campaigns in Europe, there are a lot of good maps for it, such as this one: Usually run in Eastern...
Apr 26, 2025
R
rules.mechanic
reacted to
LaTia J's post
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Dungeons & Dragons SRD 5.2 Is Officially Live
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We were just too excited about the versioning process!
Apr 25, 2025
R
rules.mechanic
reacted to
Morrus's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
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I figure you mean DM's Guild. You can't post products on D&D Beyond. And you don't put things on DMsG using the Creative Commons...
Apr 25, 2025
R
rules.mechanic
reacted to
Thommy H-H's post
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Dungeons & Dragons SRD 5.2 Is Officially Live
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Yes: the online content-creation economy is driven solely by traffic because YouTubers and the like are paid based on the number of...
Apr 25, 2025
R
rules.mechanic
reacted to
SlyFlourish's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
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One thing to consider, which I considered when I put out my own CC documents, is that it's a big risk to put anything into the CC...
Apr 25, 2025
R
rules.mechanic
reacted to
Sacrosanct's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
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Keep in mind that "D&D" is trademarked. As far as I know, CC doesn't apply to trademarks, so even though the term "D&D" appears in the...
Apr 25, 2025
R
rules.mechanic
reacted to
SlyFlourish's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
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To me, the simplest explanation is that they didn’t want to give all that text away. Or maybe it doesn’t. I love when I get called a...
Apr 25, 2025
R
rules.mechanic
reacted to
SlyFlourish's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
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I don’t follow. Is there any part of writing your own bastion options that violates copyright or trademark law? We don’t know why...
Apr 25, 2025
R
rules.mechanic
reacted to
LaTia J's post
in the thread
Dungeons & Dragons SRD 5.2 Is Officially Live
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you can just tag me y'know :P
Apr 25, 2025
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