Recent content by RupertADnD

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    Wizards and Armor

    I think 4E is the best solution. You can have armor as a wizard, but you need feats to aquire proficiency in it. Its simple, I like it simple.
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    D&D 2E A look at ADnD 2E: Fighter´s Complete Book and Maneuvers vs Power System

    Actually, according to DMG a parry ads +4 to AC, and you can´t do anything else in your round. The optional Parry of the Complete Fighter Handbook, allows you to announce parry before you roll initiative in your round using one of your attacks, in case you have more than one, then after you...
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    D&D 2E A look at ADnD 2E: Fighter´s Complete Book and Maneuvers vs Power System

    Yes they can simplify it. But I would have it as a module. One thing that was nice was the parry maneuver, you could actually parry one´s attack, but you should attack his AC, which didn´t make much sense, I it would make more sense to use some sort of contest mechanic, as described in the...
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    D&D 2E A look at ADnD 2E: Fighter´s Complete Book and Maneuvers vs Power System

    In that regard, I think Core Rules should be as simples as posible, as simple as Basic D&D. Maneuver should be optonal absolutely.
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    D&D 2E A look at ADnD 2E: Fighter´s Complete Book and Maneuvers vs Power System

    A look at ADnD 2E: Fighter´s Complete Book and Maneuvers vs Power System This trhead is irrelevant for thouse who don´t know this book. Today I was looking at my book shelves and reviewing my old “Complete Fighter Handbook” from AD&D 2nd. I remembered the old maneuvers and tactics available in...
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