Recent content by Saagael

  1. Saagael

    Homebrew: "Twin Strike" for an Avenger

    Another poster mentioned Half-elf twin strike shenaningans, which is a good build. I suggest that you just do the "two weapon fighting" feat chain, and not try to homebrew anything. There are other feats like Two Weapon Opening to take as well (I know one of the chain gives a free MBA on...
  2. Saagael

    D&D 5E Schrodinger's Loot

    That doesn't really apply, because there is nothing to be acted upon in the game world that can determine what treasure is had, short of going and killing the beasties and seeing what treasure they had. They can attempt to influence this decision by asking around for rumors or using divination...
  3. Saagael

    D&D 5E Schrodinger's Loot

    Why does the DM need to know if there's a magic sword held by any of the enemies? The character can't know with any certainty (they shouldn't expect to), thus there's no reason to roll, as the certainty of what treasure exists where doesn't matter yet. Besides, the DM in your situation sounds...
  4. Saagael

    D&D 5E Monsters taking PC classes: I want it in Next.

    If a DM has to specifically design their game around a single, solitary game element, then that game element has too much influence on the game and story, and is thus, broken.
  5. Saagael

    D&D 5E Monsters taking PC classes: I want it in Next.

    Would love to XP you for this but I must spread it around. For now you'll have to make do with virtual kudos for a well-stated idea, I hope that's okay.
  6. Saagael

    D&D 4E Next Backgrounds in 4e [Suggestions Needed]

    I'm actually looking at doing something like this for my home games. I did the playtest, and the most fun part of the whole experience was character creation, and the backgrounds were an awesome idea; so I get where you're coming from. Though in my case, I wanted to completely redo the skill...
  7. Saagael

    D&D 4E Dinosaurs in 4E?

    All of the dinosaurs are under the "Behemoth" classification. There are some good ones in MM1 and MM2, if I'm remembering correctly, though you may have to tweak the math on them to bring them up to current standards, but they're there.
  8. Saagael

    D&D 4E 4E Protection from the Elements

    Endure Elements. There's also one called Endure Primordial Elements.
  9. Saagael

    Ruling on the Black Hole Arrow

    Damn engineers ruining our games!
  10. Saagael

    Ruling on the Black Hole Arrow

    Well if you don't want to do it you can dissuade him with some problems: Setting up this contraption is hard and could potential backfire on him. Who's he buying all these bags of holding and portable holes from? After using it once, all his enemies catch on to the tactic and use it on him. As...
  11. Saagael

    D&D 4E 4e Searchable / Sortable Index

    Yeah, I was aware that adding rules would be outside the copywrite laws. I was actually thinking of just screen-capping or copy/pasting everything from the compendium, then displaying it as text or an image, rather than formatting an endless sea of text. Still, not a fun task by any means. It...
  12. Saagael

    D&D 4E 4e Searchable / Sortable Index

    This is awesome! I've been thinking about doing something like this in case the Compendium is taken offline, but I was hoping to go one step further, and actually put in rules, to make it a fully working compendium, and then get around copywrite issues by having it be a computer application...
  13. Saagael

    Pax Prime seminar 2012 juicy news!

    I've only skimmed the last few pages of conversation so pardon me if everyone is past this point, but I find one thing in particular highly amusing: During the last few years I've heard more complaints than I can count about how classes, and class features/mechanics, were not based on any sort...
  14. Saagael

    Faster Combats in official Adventures

    What's been said here is good advice, so I'll second most of it. I'd also like to add a few things that I've found really helps me out when making quick battles, or dealing with battles I want to end quickly: 1) If using the "halve hit points, double damage" shortcut, I find it works well to...
  15. Saagael

    General Rule questions

    I think the reason rituals have skills attached to them is that some require skill checks, and that tells you what skill to use. There are also feats and items, and perhaps themes, that give you a bonus to rituals that use a specific skill.
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