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SableWyvern's latest activity
SableWyvern
reacted to
Maxperson's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Okay. That's not how we do it. Any area, including a city, has the potential for CR 20+ stuff. The farther out you go, the more...
Today at 5:36 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Your scenario appears, to me, to be: A group of seasoned, skilled outdoor survivalists are travelling in the wilderness. They lose...
Today at 4:54 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Yes, we discussed this to death a few thousand posts ago. No one's imaginary gameworld is an accurate and comprehensive simulation with...
Today at 4:39 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
I'd be perfectly happy to see people providing perspectives on why they run and play their games the way they do, or even commenting...
Today at 4:04 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
On a slightly different point, this comment helped me identify more clearly the problem I have with fail forward in a more grounded...
Today at 3:54 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
If I'm playing a game where wilderness exploration is taken that seriously and the characters don't have the necessary skills to survive...
Today at 3:05 AM
SableWyvern
reacted to
Maxperson's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
In the distant past when I designed worlds, there were indeed safer areas and more dangerous areas. And not at all because of level...
Today at 2:26 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
If the group has been thrown in a pit from which there is no feasible means of escape and they have been left to die, "points of...
Today at 1:26 AM
SableWyvern
reacted to
Micah Sweet's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Because the way I see it, if the game can't go forward without getting through this obstacle, then there must be a story everyone is...
Today at 1:17 AM
SableWyvern
reacted to
AlViking's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Meanwhile knowing that there is something beyond the door has unique character is one of the things I enjoy. :)
Today at 1:16 AM
SableWyvern
reacted to
Lanefan's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
5e took out Warp Wood? Druid spell? And indeed, it's possible they don't have the correct resources. Again, so be it - go back and...
Today at 12:54 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
I was pretty sure that's what you meant, I just wanted to head off reigniting a settled argument over a momentary lapse in wording.
Yesterday at 10:33 AM
SableWyvern
reacted to
clearstream's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I should have added that I reserve the label neo-sandbox for what you describe. The neo-sandbox conceptual 'project' is the...
Yesterday at 10:32 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Traditional, living world sandbox, as advocated for by the trad gaming crew in this thread, worries about and takes care to establish...
Yesterday at 10:07 AM
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
If I had made a boo-boo and included a trap that can result in a TPK, in a game where a trap causing a TPK was not an acceptable...
Yesterday at 9:51 AM
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