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SableWyvern's latest activity
SableWyvern
reacted to
Lanefan's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
We just use 5d6drop2 then rearrange the rolls to suit. It's worked fine for 45 years. We've also found that starting stats aren't much...
Yesterday at 11:42 PM
SableWyvern
reacted to
Willie the Duck's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
I'm trying to discuss the situation in general, not anyone's individual experience with it. I'm not looking to rebut anything. Why do I...
Yesterday at 10:43 PM
SableWyvern
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
Fair enough. I'll agree it's not all that clear, but I strongly disagree that it's hard to resolve once you identify the questions that...
Yesterday at 12:33 PM
SableWyvern
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
I'm not sure what the obvious issue with surprise is, so I'm not convinced it's that obvious. Perhaps that it happens too often? If so...
Yesterday at 9:47 AM
SableWyvern
reacted to
Lanefan's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
Surprise is fixable, provided one is willing to accept that occasionally one or more PCs will die without ever knowing what hit them, as...
Yesterday at 9:38 AM
SableWyvern
reacted to
MoonSong's post
in the thread
Yes, 'The Algorithm' REALLY IS Like That
with
Like
.
You really live in a bit of a sheltered environment. This stuff sounds very dystopic. I wouldn't trust my government with this degree of...
Friday at 8:20 PM
SableWyvern
reacted to
Umbran's post
in the thread
Yes, 'The Algorithm' REALLY IS Like That
with
Like
.
You realize that's not what is being said here, right? You recognize that you are misrepresenting other people's positions? Because...
Friday at 3:03 AM
SableWyvern
reacted to
Remathilis's post
in the thread
How Do you have an adult conversation?
with
Like
.
"How do you talk with a problem player" is right up there with "how do you ask your crush out" in the realm of "there is no one correct...
Friday at 2:39 AM
SableWyvern
replied to the thread
How Do you have an adult conversation?
.
Yes, I said it becomes easier, not that it becomes unnecessary.
Friday at 2:14 AM
SableWyvern
replied to the thread
How Do you have an adult conversation?
.
I think the main thing that's required is just a basic level of mutual respect. Other than that, the person who feels an issue needs to...
Friday at 2:13 AM
SableWyvern
replied to the thread
How Do you have an adult conversation?
.
I sidestep this issue entirely by simply not playing with such people. The rest then becomes much easier.
Friday at 1:43 AM
SableWyvern
reacted to
Umbran's post
in the thread
Yes, 'The Algorithm' REALLY IS Like That
with
Like
.
The existence of imperfect legislation justifies doing a lot of work and actually understanding the issues before accepting new...
Thursday at 8:54 PM
SableWyvern
replied to the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
.
As per my earlier post, the use of a bell curve (eg 3d6) means that the raw dice output is more predictable than the raw dice output of...
Thursday at 10:22 AM
SableWyvern
reacted to
John Lloyd1's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
I 100% agree with this. Also, the consequences matter more in my opinion. If each roll is life or death, it will feel more swingy than a...
Thursday at 3:25 AM
SableWyvern
replied to the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
.
A d20 is absolutely more swingy than 3d6 (where swingy means the outcome is harder to predict). However, one of my huge pet peeves is...
Thursday at 1:12 AM
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