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SableWyvern's latest activity
SableWyvern
replied to the thread
Will the complexity pendulum swing back?
.
I see no reason to believe crunch ever left. Mythras and BRP have thriving communities with new material being released and Mythras, at...
Wednesday at 8:49 AM
SableWyvern
replied to the thread
How long before VTTs support TTRPGs with AI GMs?
.
Not in any meaningful sense. I would much prefer to play with a bad GM who is a friend and doing their best in good faith, than spend...
Wednesday at 3:25 AM
SableWyvern
reacted to
The Firebird's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
I see the same argument often regarding AI being good--"it may have issues, but I generated it so fast". And that's because AI has...
Wednesday at 3:14 AM
SableWyvern
reacted to
AlexofBarbaria's post
in the thread
OSR
How to make dungeon crawls interesting
with
Like
.
Jacob has some good practical tips above. On the theory side, the reason this loop feels flat is it's not really a gameplay loop...
Tuesday at 4:16 AM
SableWyvern
reacted to
dbm's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
I would agree; in my 30 years experience of GURPS 3e and 4e it is extremely tactical and one of the few games where players can apply...
Monday at 8:22 AM
SableWyvern
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
To provide a bit more detail, I made use primarily of GURPS 4e, Psionics, Tactical Shooting, High-Tech and Ultra Tech. I also took a...
Monday at 8:19 AM
SableWyvern
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
What do you mean when you say it doesn't reward tactical play? Use the right set of optional rules, and you can expect the application...
Monday at 6:37 AM
SableWyvern
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
When I ran a combat-focused X-Com game, I used GURPS. Half the missions were investigation, VIP protection, recon and generally more...
Monday at 6:25 AM
SableWyvern
reacted to
Jacob Lewis's post
in the thread
OSR
How to make dungeon crawls interesting
with
Like
.
I’m not sure what specifically ties this discussion to OSR games, but I do have some thoughts on dungeon crawls more broadly. The gaps...
Monday at 3:39 AM
SableWyvern
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
with
Like
.
I’m philosophically not keen on players actively wanting to make rolls. Rolls mean a chance of failure, which should be an acceptable...
Saturday at 1:38 AM
SableWyvern
replied to the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
.
If you can just use any stat you want for any task you want, you might as well just dump the lot and give everyone a single, fixed...
Sep 25, 2025
SableWyvern
reacted to
kermit4karate's post
in the thread
D&D General
Forgotten Realms - why do you still like running games here? +
with
Like
.
Yes, I still play them the same way, same monocultures, which I always understood as akin to Japan or Saudi Arabia -- culturally closed...
Sep 22, 2025
SableWyvern
reacted to
Distracted DM's post
in the thread
OSR
How to make dungeon crawls interesting
with
Like
.
I will say that this heavily depends on the GM- some folk would rather have to come up with reasons for random encounters and reaction...
Sep 19, 2025
SableWyvern
replied to the thread
OSR
How to make dungeon crawls interesting
.
I'm a big fan of plenty of empty space, especially between factions, to enable PCs and other forces to manoeuvre. Secret paths into...
Sep 19, 2025
SableWyvern
reacted to
Deset Gled's post
in the thread
OSR
How to make dungeon crawls interesting
with
Like
.
I'd have to say that sounds like a really sad summary. - Broadly, exploration: A good dungeon crawl is an exercise in exploring new...
Sep 19, 2025
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