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SableWyvern's latest activity
SableWyvern
reacted to
JiffyPopTart's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I describe my GM style as using the rules of an RPG as watercolors to paint a story. If my red isn't QUITE pink enough for my scene...
Aug 18, 2025
SableWyvern
reacted to
TwoSix's post
in the thread
Common Pitfalls in Game Design
with
Like
.
I mean, part of the point of being young is to ignore restraints and push boundaries. If you're in the position of thinking "actually...
Aug 18, 2025
SableWyvern
replied to the thread
Common Pitfalls in Game Design
.
I have certainly never come across rules that ruin a game and which have been retained in that game while I continue to play. If a GM...
Aug 18, 2025
SableWyvern
replied to the thread
Common Pitfalls in Game Design
.
I think there are two different scenarios: If someone is seriously attempting to create a game they expect to distribute and have...
Aug 18, 2025
SableWyvern
reacted to
Piperken's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Creators no matter age who're exploring different mediums, run into these two issues. Being mindful when they crop up and dealing with...
Aug 18, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
Would ACKS be a good fit to capture the BECMI-feel?
with
Like
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Most of the Axioms stuff that affects that kind of worldbuilding is actually incorporated into ACKS II. There's a reason it went from...
Aug 16, 2025
SableWyvern
reacted to
Bill Zebub's post
in the thread
I don't get the arguments for bioessentialism
with
Haha
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A fairly typical gamer?
Aug 16, 2025
SableWyvern
reacted to
SkidAce's post
in the thread
I don't get the arguments for bioessentialism
with
Haha
.
You are SableWyvern! :LOL:
Aug 16, 2025
SableWyvern
replied to the thread
I don't get the arguments for bioessentialism
.
When we're talking about a leisure activity, if someone says that they prefer the 1e matrices to ascending AC as a subjective...
Aug 15, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
I don't get the arguments for bioessentialism
with
Like
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And you have to look at your priorities too; Advantage/Disadvantage is clearly a strong simplifier for many people, but its one of the...
Aug 15, 2025
SableWyvern
replied to the thread
I don't get the arguments for bioessentialism
.
Yeah, I don't see much value in looking for things to call "objective" improvements. As you say, Adv/Dis is simplification at the cost...
Aug 15, 2025
SableWyvern
reacted to
Crimson Longinus's post
in the thread
I don't get the arguments for bioessentialism
with
Like
.
You jumped on my comment lambasting the car comparison, which was obviously "modern is better," effectively defending that comment. So...
Aug 15, 2025
SableWyvern
replied to the thread
I don't get the arguments for bioessentialism
.
I have already commented in this thread that the most modern version of Rolemaster is my least favourite. No one's claiming they won't...
Aug 15, 2025
SableWyvern
reacted to
Crimson Longinus's post
in the thread
I don't get the arguments for bioessentialism
with
Like
.
I think it is far more apt comparison than cars. Like I said, we have more to compare to. But most of game design is ultimately about...
Aug 15, 2025
SableWyvern
reacted to
Alzrius's post
in the thread
I don't get the arguments for bioessentialism
with
Like
.
No, I think @Crimson Longinus has a point even without art having mechanics.
Aug 15, 2025
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