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SableWyvern's latest activity
SableWyvern
reacted to
Bill Zebub's post
in the thread
Ben Riggs: 'The Golden Age of TTRPGs is Dead'
with
Like
.
Wow I am late to this conversation! Is the health of the hobby really measured by Hasbro's sales figures and convention attendance...
Aug 19, 2025
SableWyvern
reacted to
Staffan's post
in the thread
Ben Riggs: 'The Golden Age of TTRPGs is Dead'
with
Haha
.
Sort of. We know that the Vasa was structurally unsound (as evidenced by capsizing as soon as it got hit by a stiff breeze on its maiden...
Aug 19, 2025
SableWyvern
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
As I recall, current vs maximum hit points is an ancient debate (which I'm not planning to weigh in on).
Aug 19, 2025
SableWyvern
reacted to
Arilyn's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Many game designers today say they started when they were kids, making crazy unbalanced games for their siblings and friends. Learning...
Aug 18, 2025
SableWyvern
reacted to
JiffyPopTart's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I describe my GM style as using the rules of an RPG as watercolors to paint a story. If my red isn't QUITE pink enough for my scene...
Aug 18, 2025
SableWyvern
reacted to
TwoSix's post
in the thread
Common Pitfalls in Game Design
with
Like
.
I mean, part of the point of being young is to ignore restraints and push boundaries. If you're in the position of thinking "actually...
Aug 18, 2025
SableWyvern
replied to the thread
Common Pitfalls in Game Design
.
I have certainly never come across rules that ruin a game and which have been retained in that game while I continue to play. If a GM...
Aug 18, 2025
SableWyvern
replied to the thread
Common Pitfalls in Game Design
.
I think there are two different scenarios: If someone is seriously attempting to create a game they expect to distribute and have...
Aug 18, 2025
SableWyvern
reacted to
Piperken's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Creators no matter age who're exploring different mediums, run into these two issues. Being mindful when they crop up and dealing with...
Aug 18, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
Would ACKS be a good fit to capture the BECMI-feel?
with
Like
.
Most of the Axioms stuff that affects that kind of worldbuilding is actually incorporated into ACKS II. There's a reason it went from...
Aug 16, 2025
SableWyvern
reacted to
Bill Zebub's post
in the thread
I don't get the arguments for bioessentialism
with
Haha
.
A fairly typical gamer?
Aug 16, 2025
SableWyvern
reacted to
SkidAce's post
in the thread
I don't get the arguments for bioessentialism
with
Haha
.
You are SableWyvern! :LOL:
Aug 16, 2025
SableWyvern
replied to the thread
I don't get the arguments for bioessentialism
.
When we're talking about a leisure activity, if someone says that they prefer the 1e matrices to ascending AC as a subjective...
Aug 15, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
I don't get the arguments for bioessentialism
with
Like
.
And you have to look at your priorities too; Advantage/Disadvantage is clearly a strong simplifier for many people, but its one of the...
Aug 15, 2025
SableWyvern
replied to the thread
I don't get the arguments for bioessentialism
.
Yeah, I don't see much value in looking for things to call "objective" improvements. As you say, Adv/Dis is simplification at the cost...
Aug 15, 2025
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